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Community Rating: 1.851 / 5  (67 votes)
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Harmonize swaps one colorless for a green mana, and in return doesn't make you show the cards and you get to keep them all. That's a trade well worth it in Harmonize's favor, even in multi-color.
Posted By: ChaoticDarkness (12/13/2009 7:02:16 AM)


Strictly worse than Lead the Stampede.
Posted By: ffang (1/19/2011 5:33:37 AM)


I also prefer Gift of the Gargantuan. As for the issue of dinosaurs, I think an official had brought up the point that, despite the image in Beast Hunt, the plane of Zendikar won't feature those large lizards. It also hurts that dinosaur is no longer a supported creature type, as shown by Pygmy Allosaurus.
Posted By: Haze01 (2/2/2010 1:44:35 PM)


Saw someone use this to decent effect in a WGU allies deck. Even if it doesn't hit any creatures it'll mill you for cards that you don't want late-game (lands and non-ally spells); I still don't know why he ran it over Foresee.
Posted By: 304 (12/10/2010 6:09:45 AM)


Unless you want the creatures in your graveyard, Lead the Stampede.
Posted By: KikiJikiTiki (5/26/2011 5:46:53 PM)


This is why I don't like going to Turri Island.
Posted By: Keino (7/6/2011 5:01:05 PM)


Pretty much completely obsoleted by Lead the Stampede. As much as I love card advantage in green, this card just doesn't cut it.
Posted By: Gear61 (4/29/2012 1:49:00 AM)


Play with Congregation at Dawn. Not that having both in your deck would make it a good deck, but it could be fun. Magic is a game, isn't it?
Posted By: nammertime (12/30/2009 9:43:21 AM)


I was about to say Reinforcements...but that's just too much...
Posted By: Jokergius (9/30/2009 9:59:54 PM)


@HairlessThoctar: Really? As good as Harmonize most of the time? For it to be as good as harmonize you would have to be able to draw three cards with it. For it to do that most of the time that would mean that, on average, you would have to draw more then 2.5 cards with it. For you to be drawing 2.5 cards with it, on average, out of 3 cards looked at, 2.5 would have to be creatures, which means 5/6 of your deck would have to be creatures. This means a typical 60 card deck would have to have 50 creatures, leaving only 10 slots for lands, instants, sorceries, enchantments, artifacts, and planeswalkers. Even if you had nothing else but lands 10 lands seems way too low for a 60 card deck. So unless you have some other tricks up your sleeve, just playing this in a creature heavy deck will not make it as good as harmonize most of the time.
Posted By: ddde (8/7/2010 12:52:49 PM)


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