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The reality of this cards is as follows. It's first ability allows you to play one additional land on each of your turns. The third ability allows you to play the top card of your library as long as it is a land. This does NOT allow you to play more than two lands per turn. The first ability sets the maximum number of lands playable each turn. The third ability then opens a new zone from which you may play lands. This is made obvious by the wording of the card Explorer's Scope. It states "look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped." By saying put onto the battlefield it bypasses any limit set on lands playable in any given turn. Oracle does NOT. If however you have two Oracles in play you will be able to play a third land each turn.
Posted By: blightdragon (3/22/2011 6:42:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Sindbad was looking through his Explorer's Scope when he saw the lovely Fa'adiyah Seer and had a Futuresight of a beautiful Oracle baby.
Posted By: lorendorky (6/12/2011 10:40:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


As has been stated already, this does not result in some kind of weird synergy with itself where you can play as many lands as there are in a row off of your topdeck.
The first ability modifies how many lands you can play (generally to 2 unless you have another effect that is also giving you extra land drops.)
The third ability modifies the rules for what zones you can play land cards from, similarly to the way Crucible of Worlds works. Playing a land from another zone because you have the ability to do so still counts as playing a land and thus counts against your limit.

So you can play 2 lands from your hand, or one from the top of the deck and one from your hand, or two from the top of your deck if the top two cards are both lands. If the next card after that is also a land, you can't play that one this turn and will most likely draw it next turn, but you can play it then.

And I will admit that there's nothing like flipping two lands off your topdeck and knowi... (see all)
Posted By: Artscrafter (3/15/2011 12:21:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Never have I seen a card more misplayed in standard than this one. It DOESN'T let you play lands off the top of your library until you have a nonland on top, just so we're all clear. It lets you play TWO lands a turn, which MAY be off the top of your library OR from your hand.

The rules-horror that arose when I saw a guy play one of these and proceed to flip five forests onto the table off the top of his deck...

All that aside, great card. Smooths bad draws, and ramps like no tomorrow. The problem here is just that he's rather squishy for a 4-mana creature these days.
Posted By: justicarphaeton (11/25/2010 10:19:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Fastbond + Scouting Trek + Grazing Gladeheart + This.

Turn 1: Fastbond
Turn 2: Grazing Gladeheart, assuming you played a second land this turn
Turn 3: Oracle of Mul Daya
Turn 4: Scouting Trek... and play every single basic land in your entire deck. Plus, gain one life per land played. If you can't win from here, something's very wrong...

You can replace the Oracle in this combo with a Horn of Greed if you like. The effect is the same.
Posted By: JaronK (12/6/2010 11:36:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


i play this in my progenitus deck. it works great with crown of convergence to
Posted By: soto_zachary (12/27/2010 8:32:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


You know what's sad? People I beat lost because they did not kill this. Even more sad? They told me my deck sucked because they could see what I was going to get every turn on my draw. You know what's even more sad? They still haven't beaten my deck with a control deck xD Not consistently anyways.

Just reading a few of your comments, I direct you all to the card rulings. There's no need to argue since it's pretty cut & dried. You only get 1 extra land no matter what.

HOWEVER if you are doing it right, you're using tons of pain lands to grab more landfall. duh
Posted By: AnelDerys (1/16/2011 5:53:06 PM)
Rating: 
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I love this card and I don't even care about its synergy with landfall. She says I never have to draw a land ever again AND she expands my mana base... Tell me why someone wouldn't play this card?
Posted By: Feralsymphony (2/6/2011 6:41:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Eats land pockets for breakfast, lunch, and dinner.
Posted By: KikiJikiTiki (6/14/2011 9:53:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Fun with Azusa, Lost but Seeking. She suddenly lets you dig.
Posted By: DacenOctavio (8/25/2011 11:27:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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