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Community Rating: 4.344 / 5  (224 votes)
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@Dragonwizard99
Yes, you can use Swerve to change the target of Banefire when X is 5 or greater. Banefire is not being countered, nor is the damage being prevented. You're simply changing the target to some other poor unfortunate soul.
Posted By: MyrBattlecube (3/4/2011 10:54:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@CrazyLou - Vines of Vastwood makes the creature untargetable, but it does not directly say "counter target spell", not does it give the creature an ability that counters spells. This means that Banefire will be countered by a state-based action because it now has no legal target.
Posted By: CeremonialBathory (12/11/2010 5:08:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


A +5 Banefire can be stopped with the right card. For example Mindbreak Trap.
Posted By: Dragonwizard99 (2/23/2012 10:19:13 PM)
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@fingerpainter: Actually it seems to be Lyoncet, and not Mode, who caused the boldness: the break in the long post happens in the middle of bold bracketing, which therefore never ends and continues for the rest of the page.
Posted By: Corey_bayoudragonfly (5/23/2012 6:38:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It is the best at what it does. Kill People. So many decks revolve around massive mana + fireball, this is just such a better card for that card slot. Sure it cant target abunch of creatures like fireball, but it does kill people VERY reliably. Sure it can be swerved, ect ect, but every card can be "Countered" in some way. so you cant really hold that against the card. 5 stars, just cause as I said, it does what you want 90% of the time better than anything else.
Posted By: Ancient_Mossdog (5/25/2012 1:50:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Some unpreventable, uncounterable, potentially infinite sorcery damage? How does this card not get a constant 5 star rating?!
Posted By: Ketchi (6/13/2012 7:23:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


For irony's sake, I run this in a counterspell-laden deck that stalls out the game until this outright murders them. And for those of you complaining that this doesn't RFG creatures, you're supposed to be killing players with this, not their minions.
Posted By: DacenOctavio (8/8/2012 12:45:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I know some posts have addressed this one piece at a time, but with the amount of confusion revolving around this card, I thought it would be good to get all the info in one place.

A lot of people are making "can't be countered/prevented" way more complicated than it has to be. The rule of thumb is simple: effects with "counter" or "prevent" won’t have any affect (although you can still play/activate them, nothing will actually happen as per the errata).

If you just keep that in mind, you can really easily remember what cards will and won't work against a 5+ Banefire, or any card that has the words "can't be countered" or "can't be prevented" on it.

Things that won't affect Banefire:
Counterspell/Negate etc.
Guardian Angel (yeah it's an old one, but the first that comes to mind)
Purity's ability
The Pariah/autoca... (see all)
Posted By: Lyoncet (2/25/2011 8:33:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's a great card, without a doubt. And it's a card that's better than fireball.
Simply put, it's a card that's better than older ones. I like it too; admittedly, you can't divvy it up, but you can obliterate a guy with this.

I remember I was about to get Fireballed to death - my opponent had tapped 43 elves for mana. This was it! I was about to Force Spike his ass! I was going to win!

Except it couldn't be countred.
Posted By: PhantomdotEXE (3/12/2009 4:23:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Bold text? What is this, the bold brother of italicization Vesuva?
Posted By: 001010011100101110 (8/30/2011 5:36:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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