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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.512 / 5  (40 votes)
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Tourach's Gate 2BlackBlack
Sorcery

Until your next turn, creatures you control get +2/-1.

"Even *I* don't pay this thing's upkeep cost." -- Tourach
Posted By: Salient (12/13/2012 6:17:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This was never a great card, and it relies on a very narrow creature type (there are currently only 16 thrulls, not counting all the alternate art) but the artwork is just so amazingly surreal I can't help but give it an extra point.
Posted By: ChippyForever (8/14/2010 8:59:52 AM)
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I got excited when i read the words "time counter". I was hoping it be something like take another turn for black. Then read further down and was so disappointed.
Posted By: aznxknightz (10/28/2010 9:48:22 PM)
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It was an okay card at the time because of Breeding Pit
Posted By: llirreh (3/8/2011 4:22:22 PM)
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You don't attack with the bred 0/1 thrulls, you sac them for this and Ebon Praetors.
Posted By: tavaritz (5/15/2011 3:21:35 PM)
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No, to both of the first posts.

This card effectively has Fading, an older version of Vanishing that is similar in all ways, except it is sacrificed if you cannot remove a counter at your upkeep, not if there is no time counter. It's not a static effect, it is a state-based effect that is only checked during an upkeep, The same way your max. hand size check occurs at the end of your turn.
Posted By: OpenSeasonNoobs (4/8/2010 5:20:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this seems like it has a great effect, with an obvious deck strategy it's pointing you at (use Thrull tokens and death triggers), but the big drawback is that Land Destruction, which already hurts pretty bad even on a basic land, will 2-for-1 this minimum- if you sacced a bunch of Thrulls to it, then they kill it...bad times. I'm sure this can be exploited, but it paints a target on a land, when lands don't even need targets painted on them. I'd only believe this could be good in Commander, since you'll only have one in your deck, and it'll tempt you, at most, to lose only 1 land, and you CAN try to play politics to keep your land safe.

Still- this an all-around posterchild for 'RISK-RIDDEN STRATEGY', and those don't usually turn out well.

3 stars, because I'm a softie.
Posted By: DarthParallax (8/13/2011 1:39:52 PM)
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Shouldn't this card be errataed to have Vanishing?
Posted By: mirrorman95 (3/26/2009 8:37:06 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


But... it comes into play with no time counters.


And it is sacrificed as a state-based effect if it has no time counters.


So as soon as you cast it, it must be sacrificed.



I think this card needs some errata.
Posted By: HappyKitty (2/20/2010 11:59:01 AM)
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This card wouldn't have been any good even with Breeding Pit, since Breeding Pit creates 0/1 creatures, and this card makes attacking creatures +2/-1, instantly killing the army of tiny Thrulls you've spent half-a-dozen turns breeding. I suppose if you also had a Bad Moon or a Thrull Champion it would make this card slightly more worthwhile...slightly.
Posted By: grifone_coronato (3/9/2011 2:05:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0