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was this the first card to use time counters?
Posted By:
luca_barelli
(7/6/2011 7:52:03 PM)
Tourach's One-Use Buff {1}{B}{B}
Sorcery
As an additional cost to cast {Cardname} tap a land you control.
When creatures you control attack this turn, each gets +2/-1.
You can just use this once and not care about thrulls or it going away. Or you could go {B}{G} and use land untappers.
Posted By:
Ideatog
(10/5/2011 2:40:03 PM)
Could have been useful if it started with some counters and then ate Thrulls to get more. As is, it is stupid and clunky.
Posted By:
Radagast
(11/5/2011 10:48:01 AM)
@ grifone_coronato
Tourach's Gate gives all of your ATTACKING creatures +2/-1 until end of turn. It won't hurt your 0/1 critters.
@ Ideatog
You have the right idea. If you can't/don't want to sack any creatures you can still get a single use +2/-1 for an attack; it's almost an Army of Allah (though without instant-speed advantage).
@ HappyKitty
You're making me unhappy, kitty. It doesn't check for time counters until during your upkeep (note it's not even "at the beginning of your upkeep" like so many newer cards), so you can even sacrifice something during your upkeep just before removing a counter.
Posted By:
DrJack
(9/13/2012 10:18:23 AM)
One really weird thing about this card:
The original printing tapped the land as an effect rather than a cost, yet lacked wording requiring that it be untapped, so you could activate it unlimited times.
The modern oracle text now taps as a cost, yet it has the text saying that the land must be untapped, even though that is now redundant.
Posted By:
Aquillion
(3/16/2014 12:25:12 AM)