x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.418 / 5  (98 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
123 >
First play Underworld Dreams
Then Howling Mine
then play spiteful visions
and finally play this
and watch as the "magic" happens
Posted By: __Silence__ (5/21/2011 11:03:06 AM)


Based on the replies and pigknight's comment rating, some people don't get sarcasm. -_-
He was speaking as though he was talking to his opponent. Meaning "You want cards? Here, take some more, and more, and more. Choke on them." (See Forced Fruition).

Anyways, I've always like these double edge cards. Sure your opponent gets the first trigger, so? You don't have to do anything else but draw answers and this card will kill them alone. Take a while, sure. But you put this in a mill deck and things move much faster.

With Howling Mine, your opponent is drawing four cards a turn. That means, once they hit seven cards, they have to PLAY four cards a turn or face discarding. Add multiple copies and that number skyrockets. I think only a green ramp deck can manage that tempo, and oh guess what? That land searching you're doing? That's helping mill you as well, thanks.
Posted By: OmegaSerris (9/24/2011 3:36:00 AM)


turbo fog's best freind and the 5-8 howling mines. still waiting for the flash mine.
Posted By: wolfbear2 (12/21/2009 8:44:41 PM)


For such an evil artifact it have too many advantages... Spellbook!!!
Posted By: Neutralion (2/5/2010 7:46:52 AM)


I run 4 of these in my Extended Elemental deck. After getting a bunch of lands and a Smokebraider or two out, this Fountain is frightening! I've had two out at a time and played 5 Elementals in one turn.
Posted By: Beekhead (2/22/2011 12:52:19 AM)


Such a double-edged sword. Yeah, it's twice a mine and can't be turned off. But I've seen many people drop this so early it's more of a discard engine than drawing power. Works best if you have a way to drop additional land per turn.
Posted By: Dr.Pingas (7/1/2011 1:08:56 PM)


Runeflare Trap.
Posted By: nammertime (12/29/2009 6:11:05 AM)


It can be good, but it can also generate a TON of card disadvantage if your opponent destroys it on the turn after.
Posted By: Dalek9 (6/23/2009 6:37:14 AM)


Hmm. Double Howling Mine that can't be turned off. Sexy.
Posted By: DacenOctavio (5/18/2011 1:49:16 AM)


I <3 the lovecraft reference in the name
Posted By: Combolulz (4/28/2011 10:47:36 PM)


Gatherer works better in the Companion app!