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SUDDENLY, EVERYONE WAS HOMARIDS
Posted By: NARFNra (12/12/2010 7:34:28 PM)
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@ garbagegatherer The first sentence wasn't added. In the original version, it was just the last sentence.

I guess they added it because they thought it is a bit strong with homarid spawning bed. Like, you have 10 camarid tokens in play and 4 tidal influence. In two of four turns, they'd be 1/1. In one of four turns, they'd be 0/1, and in one of four turns, they'd be 11/1.
Posted By: majinara (3/20/2010 1:36:50 AM)
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Exactly what we need - a way to make everything blue Homarid-like. Naturally, when used with actual Homarids, it is annoyingly confusing and a great way to waste a lot of time and effort on nothing. And, like Homarids, it starts weak just to prevent it from being useful. No idea why this wasn't Legendary or an Enchant World... it is as if they forgot those types of cards existed as a way to prevent duplicates.
Posted By: Radagast (11/5/2011 10:46:09 AM)
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tl;dr
Posted By: Goatllama (1/1/2012 3:54:37 PM)
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cool rules
Posted By: Tezz (10/17/2009 5:53:22 AM)
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Why was the first sentence added? I mean, it's not like the enchantments would interact with each other, same with delusions of mediocrity/grandeur.
Posted By: garbagegatherer (11/8/2009 4:31:49 AM)
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that looks like an effort on making legendary enchantments.
it wasn't really necessary here, though...except for flavor reasons.

a -2/-0 drawback when it enters, no advantage on the next turn either and finally a +2/+0 buff after two turns that even vanishes again on the subsequent one? no, thanks...
it would have been an interesting card for a single blue mana, but like that it's terrible. i would consider using it with Chisei, Heart of Oceans and Power Conduit then to keep exactly three counters on it continiously.
Posted By: Mode (11/29/2009 2:53:50 AM)
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Oh yeah, it's terrible...until you realize that it's a blue card, targets a specific colour of creature, and effects all creatures. Whim of Volrath anyone?
Posted By: FragNutMK1 (2/25/2010 1:28:14 AM)
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Get a Painter's Servant into play and use a defensive spell on the opponent's +2 turn. The game will become a lot more fun too~
Posted By: Daikoru (8/31/2010 9:22:59 PM)
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The four counter clause should have said "four or more". It wouldn't have made a difference at the time, but now we have ways of putting more than one counter at a time on something, and if this ever got to five counters, it'd just keep accumulating them with no effect.
Posted By: sonorhC (7/25/2011 10:57:56 PM)
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