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Alright, first, let me sort out a few comments from my fellow commenters. I know you all have posted and moved on, but I make mention of this purely for the interest of others.

White should not get counters, soft or no. Blue has already been accused (by Wizards, mind you) of having too big a piece of the pie, and was auctioned off somewhat (copying spells got extended into red, white got a bit of blue's air power, green even got some card draw). It solidly has counterspelling, though. Don't take that away from it. Mana Tithing aside, white is defined well enough as to not need to take anything else. As mentioned, it is a colour about protection, small to medium efficient creatures, enchantments, multiple-creature boosts (ala Glorious Anthem), and life gain. Also as mentioned, it's moving into the realm of solid creature/everything else removal, which I never really thought was fitting for the colour, but there you go. Also, Queen, your slavery comment was incredibly awkward. Try....... (see all)
Posted By: DoctorKenneth (4/6/2010 2:49:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Yea, black is in fact the jack-of-all-trades color, the idea being that the black mage will sacrifice his minions, his life, and even his mind for the power to win at all costs, in whatever way necessary. White has some of that versatility as an effect of being the opposite of black. Like black, it gets plenty of fliers, very efficient low and mid-range creatures, a ton of creature removal (though the flavor of white removal is always distinct from that of black), and even some graveyard recursion effects. But it gives up black's direct damage and huge creatures, while gaining stronger lifegain, more versatile and powerful removal, and better tribal abilities (though with Vampires and Zombies recently this is less of a difference). White shouldn't get active counters, but I can see it getting passive ones like Dovescape, as well as stuff like Abeyance that prevents them from casting spells in the first place.
Posted By: achilleselbow (8/12/2010 7:53:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Queen
I hardly think your struggle is on that level, wrenching as it may be.
Posted By: rulesinquisitor (8/27/2011 4:52:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Queen, white should not be able to do "anything," as you put it. Really, white is mostly about defense, meaning lifegain, control, and soldiers (particularly ones that are good at blocking.) This is okay control, but its rules text implies something black, green, or red, not white. White is not a compendium of all colors, if you want that, run a 5-color deck (try Maelstrom or maybe Scarecrows, even though I hear the latter isn't great, and I haven't seen many people try their hand at Maelstrom.) Seriously, if white WAS a compendium of all the other colors, what is the point of making colorless cards? And the backs of the cards would have to depict a square with white in the middle and the other four colors at the corners. And everyone would be running white in their deck, which would make me split off and make my OWN game.
Anyways, I agree about M10s flavor. Its slapstick, shallow, and not very witty (which is true for pretty much ALL of M10 in general, not just its flavor). The art fo... (see all)
Posted By: UltimaCenturion (8/4/2009 6:05:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card almost makes me want to start playing competitively again...
My favorite color is white. For years I have lobbied that MonoWhite does NOT equal white weenie (an archetype that I despise for its monotony!), but fits the bill of mid-range. For white should be able to do anything... maybe not everything well, like counterspelling for instance (I feel that W should only EVER get soft counters that do things like force spike, mana leak, memory lapse, and MAYBE, though it would have to be a rare or something, remand. Since it doesn't REALLY counter a spell outright... just stalls it.)... but white can pretty much do everything all the other colors can, with the exception of drawing cards outside of cantrips. And with the release of decent white removal again (though, like lightning bolt, I find Path to Exile on the side of "too powerful"), here's look... (see all)
Posted By: Queen_of_the_Fae (7/29/2009 11:12:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Black is the color of everything, actually, but I agree that White is also awesome. Both of them together ? Best mix ever! Anyway, good card ;)
Posted By: Belz_ (10/24/2009 6:00:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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