I love green card advantage.
Posted By:
Zulp
(6/24/2010 2:11:53 PM)
Cool card. Slime decks all the way.
Posted By:
CatsAreCthala
(2/21/2010 9:35:26 PM)
I cycled this card around three times with Stampeding Wildebeests after I couldn't get anything else out.
Posted By:
SoulsDescend
(3/22/2010 4:17:12 AM)
I love this guy in my Blue/Green deck! It's so much fun to bounce him every turn to Crystal Shard or Vedalken Mastermind.
Posted By:
dberry02
(9/20/2010 4:20:12 AM)
This BAMF slime monster goes a long way towards making Green control feasible.
Posted By:
GruesomeGoo
(10/18/2010 7:33:57 PM)
I know there are better targets for a kicked Rite of Replication, but I still want to try it.
Posted By:
JohnnyDiscard
(11/17/2009 9:28:11 PM)
i'd love to at least try a G/W deck running these, journey to nowhere, oblivion ring, naturalize, tempest of light, narrow escape, solemn offering, etc.
also mana accel to get started early.
best case you can start playing them on turn 3, then bounce them into and out of exile/hand when your cards allow.
probably couldn't compete in tournaments, but it would be fun when it works
Posted By:
Uhhsam
(3/7/2010 11:23:13 AM)
I like how Creeping Mold came to life. :)
Posted By:
CommanderJim
(7/10/2009 11:02:14 PM)
@ MadTheorist - ultra was also including the deathtouch in there, because you'll drop at least one critter as well (barring creature destruction).
@ those complaining about the mana cost - Really...you've got a problem getting 5 mana in a game...with green? There may be something wrong with your deck, then...5 mana is nothing for a green deck.
Posted By:
Alsebra
(9/21/2011 1:54:06 PM)
Suprised it's rated so low, I had two or three in my pre-release deck, and they were VERY effect, at worst, it sets your opponent back a land of their least common land type, at best, it frees up a hard hitter from a pacifism or some such
Posted By:
Dragek
(7/11/2009 7:46:04 PM)