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Community Rating: 4.226 / 5  (93 votes)
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Posted By: Thaxan_Number_14 (11/9/2009 6:11:39 PM)


Its great. Play it on your opponents turn when they have something nasty coming, and they won't even be able to do anything.
Posted By: U-caster (1/5/2010 1:32:08 PM)


From Mark Rosewater: "Fog... was temporarily put into white because it matched white's philosophy so well. (It was put back in green not because it didn't feel more white but simply that green mechanically needed it more.)"
Posted By: DoubleTarget (2/13/2011 10:14:41 PM)


You run a W/B/G deck and your opponent runs a green deck and here's what happens (very unlikely situation)

At one time:
Opponent: Overrun!
You: Holy Day!
Opponent: ^_^

At another time:
Opponent: Overrun!
You: Darkness!
Opponent: O_O

At one other time:
Opponent: Overrun!
You: Fog!
Opponent: *sobs*
Posted By: Duskdale_Wurm (6/7/2010 11:51:21 PM)


If you fear the morning fog above all else... you've really gotta stop commuting in London.
Posted By: Salient (6/15/2013 5:17:14 PM)


overrun eh?
well i play fog.
are you done?

...c l a s s i c
Posted By: DlCK (1/19/2010 12:56:45 PM)


The anti-Overrun. Great card.
Posted By: nammertime (12/13/2009 10:00:37 AM)


I've never seen a card that causes more aneurisms after overruns or fetchlands were popped for Steppe Lynxes and Bushwhackers. Or simply because you don't like getting hit by that raging goblin.
Posted By: statiefreez (5/6/2010 5:08:50 PM)


why does that guy have a baseball bat?
Posted By: pensaint (7/12/2009 3:13:43 AM)


My favorite effect in magic. It absolutely dominates creature based strategies
Posted By: Laguz (10/15/2009 8:26:10 PM)