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Epic card, so fun to play :)

Interestin combination with Day of the dragons, it doubles your creatures and lets them stay when you cast it one more time ^^
Posted By: Buderus (9/5/2012 1:30:08 PM)


Hive Mind + Warp World in a big multiplayer game. Win the game with ETB effects. Keldon Marauders, Inferno Titan, Kamahl, Pit Fighter, ect.

Beetleback Chief would make for a bigger warp world, and Archaeomancer would let your cast your warp world again next turn. But then again your probably dead next turn, everyone would come at you with all their bombs.

So you gota rig it to 1 shot everything. Mass creatures that make tokens to get a stronger and stronger warp world, which = more damage.

To set this up right, your going to have to splash Black and get a few tutors as well. Should make for a fun EDH deck, but it would take a lot of tinkering to get it working right.
Posted By: TheWrathofShane (11/25/2012 7:56:05 AM)


Monkey Cage triggers for every creature that enters the battlefield thus giving you one hefty army of apes.
Posted By: raptorjesus69 (12/28/2012 11:08:47 PM)



Actually each Ally sees each other Ally that is on the battlefield; they all enter the battlefield at the same time and you stack their triggers as you see fit. In addition, because each ally sees each other ally entering the battlefield, they each trigger X times where X is the number of allies entering the battlefield.
Posted By: MindAblaze (10/12/2012 6:42:19 PM)


Played this on my cousin once and he was forced to play Phage the Untouchable, thus automatically losing the game. Hilarity ensued.
Posted By: LarsBM (10/2/2010 3:19:42 PM)


Dragon Fodder is actually subpar with this. You want 4 Warp Worlds and then the rest of your deck to be non-planeswalker permanents to get the most efficiency out of what you flip over. Card that make tokens when they come in are good, like the Commander or Ambassador Oak, or things like Visionary or Bogardan Hellkite that do things to help you win. BOAB has had a few good articles on Warp Worlding.
Posted By: maison_dieu (7/31/2009 10:33:37 AM)


Take it from a guy who has played Warp World an absurd amount of times, you absolutely can enchant Fortune Thief with Strands of Undeath. You see you went though all the trouble of reposting the rulings on Warp World but you actually didn't take the time to read them, so let me try to explain this to you:
1) Artifacts, creatures and lands come into play first.
2) Then Auras and enchantments are put onto the battlefield.
3) Auras can be attached to any legal permanent already on the battlefield (ie see line 1)
4) Then put all instants, sorceries, planeswalkers, and Auras that can't enchant anything on the bottom of your library
You see WotC intentionally worded the card so that you would be able to use Auras with it, otherwise there would be no point in running Auras in a Warp World deck, they would just be another dead card. Case in point some of the original Warp World decks upped their permanent count by using cards like autoca... (see all)
Posted By: satanix (9/13/2011 7:33:47 PM)


The guy I play almost all of my games against has a deck built for this card (and a few others he likes). His basic strategy is build a huge army of cost-efficient creatures and land, so when he Warp Worlds he gets more cards that he can play (I don't think he even has any non-permanents except the Warp Worlds). It usually works, too, unless he's playing against the people that build decks specifically to use lots of permanents (I built an excellent counter largely by coincidence; more on that in a second).

This thing can backfire rather horribly, though. I was playing against a guy that uses this card pretty much the firs turn he has the card and the mana, and I was hammering him with two Serra Angels every turn. We both had 14 permanents in play, but he played Warp World anyway because the Serra were going to kill him next turn (he has only one flyer, Bogardan Hellkite). He got about six creatures, some of which were rather dangerous (two Blitz Hellions, a Madrush Cyclops, and a L... (see all)
Posted By: SocialExperiment (8/1/2009 1:19:10 AM)


What was the main focus of M10 again? Oh, yeah, luring in new players by simplifying things and showing them simple cards.
Posted By: True_Mumin (8/26/2009 1:11:10 PM)


Couple this card with Ob Nixilis, the Fallen. ramp it out with Lotus Cobra, Harrow, Oracle of Mul Daya. Give it a bit of meat with Siege-Gang Commander. and there you have a 3rd turn OTK deck, and it works too, I'm lovin it.

*edit: I just won my first FNM tourney last night playing ob nix warp world, its amazingly broken.
Posted By: ArKive (10/17/2009 1:35:35 AM)


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