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Nighthawk42: No, this will not synergize with Guile. When Guile is on the field, it's actually literally impossible to counter anything; Guile's triggered ability replaces countering with exiling the card and then letting you play it for free if you want, and so, Lullmage Mentor's ability will actually never trigger while you control Guile.
Posted By: Clefaria (10/2/2009 1:14:00 PM)
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Could be amusing to play this guy together with Blood Funnel. Not necessarily effective ... but amusing.
Posted By: lambdaman (3/7/2010 1:19:47 AM)
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this is an interesting card, atm there are not many merfolk in standard, so this card is better in extended, casual, and legacy, unless they print a lot more in the rest of the block

that said, you can make this an awesome card, a rites of replication, (even unkicked), will allow for more hurt in counters, so turn 8, you have used most of your counter spells, drop this, next turn, rites it, kicked, now, when you counter their spell on their turn, that also gives you 6 merfolk, add 1 more of these guys and you have the 7 to counter another spell, it can quickly become that they cant lay anything and you have come back to form an army of merfolk
Posted By: Dingo777 (10/13/2009 6:55:57 PM)
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Once you get 7 Merfolk out and an Intruder Alarm, you can counter an unlimited number of spells only with your merfolks. You tap seven of them to counter the spell, the Intruder Alarm triggers when you put another token in play and untaps all creatures. This could be the most idiotic way to counter Storm.
I can see some weird synergy when Lullmage Mentor is combined with Eldrazi Monument from the same set and Dovescape. Your oppenent will have a ton of 1/1 flying birds, but you will have an army of 2/2 indestructible flying merfolk. I should try thinking of some other combo.
Posted By: Antinormal (10/23/2009 12:23:20 AM)
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@Dingo, i agree as well. it is an interesting card if you can get some of them on the field early on. if you already have 4 lullmage mentors out on the field, if you counter one spell, you have enough Merfolk to counter another spell in the same turn (the four tokens, and the four lullmages).

Definately a card that has inspired me to create a mono merfolk deck.
Posted By: Wangan (10/16/2009 7:44:53 PM)
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I love this card in Merfolk decks. The name is funny too, LOLMAGE/LULMAGE, LULZ. You play him for the lulz.
Posted By: EnV (12/25/2009 10:38:39 PM)
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This guy is cool with followed footsteps for a casual combo. Gets crazy if you have more. Seems like Zendikar scales in very fun ways.
Posted By: Designer_Genes (10/3/2009 10:17:17 AM)
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LAWLM4G3 MEN70R!!!1!!
Creature- Cat Cyber-Wizard
Rules text: Im in da control, counterin yo Baneslayer.
Posted By: TheSwarm (12/24/2010 11:10:37 AM)
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Flusterstorm it up.
Posted By: cheopsrule (2/2/2013 3:15:59 PM)
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Seems it would work with Guile. 7 merfolk is a lot to get into play, but it is a soft-lock once you have it.
Posted By: Nighthawk42 (9/29/2009 11:18:47 AM)
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