I use it as a combo with Ooze Garden, Shriekmaw, Putrid Leech, and other dead-reviving cards.
Which isn't the best strategy, but it can do some good.
But really, using this with Shriekmaw is great, because you can evoke him, ooze garden him (you can, in fact, do that, by playing Ooze Garden's ability as a response to your own evoking him,) then raise him from the dead again and repeat, and each time you do, you kill an enemy non-black creature.
Posted By:
UltimaCenturion
(7/20/2009 8:22:16 PM)
yeah not an awesome card by any means. rather than bring it back and replay it, why not have it rise from the grave for 5 and avoid the casting cost? Oh and ultimacenturion, you cannot use ooze garden's ability on evoking a shriekmaw. If, as you said, you activate the ability in response to evoking the shriekmaw, there are several things wrong. 1, by responding to the evoking, shriekmaw would have to be on the stack, therefore not yet a creature, and not a legal target. 2, the last abbility/spell placed on the stack is the first to resolve, meaning that the entire ooze garden ability would resolve before shriekmaw even comes into play, meaning there is no way that will work. sorry. 1.5/5
Posted By:
Grimn777
(7/29/2009 2:47:45 PM)
well it has his uses
Posted By:
Iiory
(8/4/2009 7:40:08 AM)
I agree with El Pared on this card. Raise Dead was one of those names that got the point across. I was okay with it in the early days because it made sense. Disentomb sounds just as much as a zombification effect. A more appropriate name (Especially with the artwork) would be something along the lines of Return Soul or Raise Soul.
Posted By:
sweetestsadist
(10/12/2009 5:03:24 PM)
Strictly worse than Ghoulcaller's Chant. Run twelve copies of Raise Dead!
Posted By:
Tynansdtm
(2/8/2013 3:53:07 PM)