For standard play: This plus: Tome Scour, Mind Funeral, Herdron Crab, Traumatize, nemesis of reason, telemin performance and some cheap blockers like Wall of frost, wall of bone and gomazoa
Posted By:
CrimsonFury82
(10/23/2009 10:25:28 PM)
Awesome card. So long as they have 1 nonland card in their graveyard you get to look through their entire deck.
Cue 5 minutes wasted.
Posted By:
psyklone
(12/9/2009 3:12:29 PM)
I recently had the pleasure of playing this card against an opponent playing a white/blue mill deck. The taste of his own medicine made him scoop. Awesome card.
Posted By:
durdent
(12/22/2009 8:57:52 AM)
I once went up against this card in current t2, control(WRUB+me) vs control(5 color+opponent).
I had a jar-jar on the field and he had nothing i was going to win next turn(he at 7 and i have a burst lightning in hand). I attacked to bring him to 7 and on his turn he plays DoJ and this card, removing my sphinxes BUT i had not drawn one bolt yet so i still had 4 bolts and 3 bursts in my deck. He is tapped out and it comes to my turn. I topdeck a bolt and send them both to his face ftw >:D
this card is a killer though, very nice.
Posted By:
bigben013
(1/17/2010 11:04:51 AM)
It's useless against a lot of decks, until it's not. You can be in a decent spot in the game, and then suddenly you find yourself without any wincons from this card you weren't expecting.
I'd still usually run Eradicate before it though, as Eradicate doesn't come with card disadvantage* attached.
*Card disadvantage obviously means nothing if you cripple your opponent in such a way that they can't win. :-P
Posted By:
JaxsonBateman
(2/22/2012 10:36:29 PM)
"Mmm, tasty shadow!"
Posted By:
Goatllama
(5/22/2012 10:42:30 AM)
Mesmeric Orb may be quite fun with this. I have a "bounce" deck that is {B}/{U} due to Dimir Guildmage, Warped Devotion, and such.
Eventually the card advantage/tempo weighs well in my advantage and something like this may be a way to "seal the deal".
Posted By:
blurrymadness
(1/10/2013 12:07:11 PM)