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Turn 1, on the draw:
Blacker Lotus
Amulet of Vigor
Amulet of Vigor
Amulet of Vigor
Amulet of Vigor
Maze's End
Posted By: MCcreator (10/12/2013 11:24:49 AM)


Just for the clarity of anyone not seeing how MCcreator's play works: with all four Amulets on the board, Maze's End just wins the game. Here's what happens when you play Maze's End. It comes in tapped, all four triggers go on the stack.

Fourth trigger resolves, untap
Tap for one colorless
Third trigger resolves, untap
Tap for one colorless
Second trigger resolves, untap
Tap for one colorless, for a total of 3
First trigger resolves, untap
Tap for Maze's End's ability, returning it to your hand and fetching a gate.
Play Maze's end again, repeat nine more times.
After the tenth activation, you win the game.
Posted By: Antsache (2/19/2014 4:09:28 AM)


Works great with Thawing Glaciers
Posted By: Revelation666 (6/5/2010 12:27:14 AM)


People seem to have covered this pretty thoroughly already, but I'm still seeing comments to the effect of "dead card after the first; unplayable". I'd like to reiterate the (correct) reply:

The triggers are put on the stack separately. You can tap the land between the trigger resolutions. With 4 Amulets, your single Savage Lands can produce GreenBlackRedRed (or whatever) on its first turn.

Land enters the battlefield tapped
Triggers 1, 2, 3, 4 are put onto the stack
Trigger 1 resolves, untap land
Tap land for Green
Trigger 2 resolves, untap land
Tap land for Black
Trigger 3 resolves, untap land
Tap land for Red
Trigger 4 resolves, untap land
Tap land for Red

Cast Sprouting Thrinax and Lightning Bolt.
Posted By: Guest513736147 (8/10/2010 7:18:37 AM)


New toy for my Time Vault!
Posted By: rmwpro (11/22/2010 12:44:07 AM)


Combos with Orb of Dreams

An overlooked bomb :)
Posted By: iSlapTrees (4/22/2011 9:13:14 AM)


Combos with Time Vault, but what doesn't?

T1: Amulet of Vigor
T2: Time Vault
T3: Esperzoa
Posted By: Ragamander (3/8/2011 4:32:08 PM)


I can use five colors now? Awesome. Borderposts and dual lands landing untapped. Muhahahaha. It's just too bad it costs mana and isn't completely broken. : P
Posted By: Khias (1/30/2010 12:24:12 AM)


Ravnica bounce-lands, anyone?

Turn 1: basic land, this.
Turn 2: Tap, play, say, Selesnya Sanctuary, tap. 3 mana in the pool. Could be nice if one starts with an island, goes into a Dimir Aqueduct for a turn 2 Jace.

What do you all think?
Posted By: gongshowninja (1/30/2010 3:32:40 AM)


Esprel you are wrong.

In the example give (with 3 amulets on the battlefield) , when the bounce land enters play, the 3x amulets abilities would go on the stack (they are triggered abilities). After one of the untaps has resolved, you can tap the land in response (note that activating mana abilities does not use the stack). Once the mana is in your pool, you let the second untap ability resolve, tap again, reapeat those steps and you have 6 mana (you could also tap the basic land once before it is bounced to your hand giving you a total of 7 mana). Obviously you wouldn't have 3 amulets on the field until late game.

2 amulets by around turn 4 would be fairly common though.
Posted By: CrimsonFury82 (2/14/2010 6:12:37 AM)