as with most levelers, I'm just fine getting him up to level 1. no need to spend 12 more mana just to buff his ability up a bit when you could just play two.
Posted By:
Arachibutyrophobia
(8/17/2011 9:22:27 AM)
Splinter Twin doesn't interact well with this card. The copy would have zero Level Up counters on it, because it's not a copyable trait.
Posted By:
Tynansdtm
(1/20/2012 7:58:18 PM)
Urza's Armor seems like a really, really underpowered ability. Can anyone tell me of a time they actually played a deck with a miniature Armor theme in it, that performed well?
The only way I see myself playing this is with both Contagion Clasp and Training Grounds...
Posted By:
DarthParallax
(2/12/2012 7:23:54 PM)
It's like a living Lashknife Barrier
Posted By:
NickDay
(6/19/2012 3:58:50 PM)
This plus Gisela, Blade of Goldnight could get you up to ignoring the first 5 points of damage per instance.
Posted By:
Grumman
(7/3/2012 8:53:19 PM)
When people rate this by comparing it to Urza's Armor, they forget that
A) This is more color restricting, costing {4}{W}{W} to protect you instead of {6}. Given, this protects your creatures as well, but requiring you play white isn't always gonna be worth that.
B) Creatures are much, much easier to get rid of than artifacts. Removal for creatures is printed in almost every set, and played in most decks in Modern. Removal for other card types, excluding general permanent removal, is printed in most sets too, but it isn't played nearly as much, and when it is played, it's almost always sideboard material.
C) The level 5 ability is almost never going to happen, unless you have infinite mana to use. It costs a total of {12}{W}{W}{W}{W}{W}{W} to get online to begin with, and by the time you have that much mana, you want to be doing things other than preventing damage. Maybe casting Emrakul and whatever you want for {W}{W}{W}
Posted By:
SirLibraryEater
(4/15/2014 4:37:30 PM)