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Community Rating: 2.185 / 5  (65 votes)
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I would be "meh" about this anyways, but in comparison to its cousin Dawnglare Invoker, I'm more like "MEH".
Posted By: Enemy_Tricolor (10/6/2010 10:20:25 PM)
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In limited it's good. But in limited a hill giant is also good, so that doesn't say that much imho.

Everywhere else, 8 mana is just far too much for that effect.
Posted By: majinara (4/17/2010 5:10:54 PM)
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8 is a lot for drain 3.
Posted By: Vedalken_Arbiter (4/15/2010 11:02:49 PM)
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Buried Alive -> Worldgorger Dragon and Bloodrite Invoker.
Then reanimate the dragon with Animate dead = The dragon enters infinitely (same with lands so infinite mana)
Redirect Animate dead to Bloodrite Invoker for stop the infinite loop.
Pay infinite, win.
Posted By: skorpionrazor (1/10/2013 2:53:28 PM)
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This can easily kill everybody with unlimited combo if ABUSED correctly, which can be done in 3 turns or less. There is a legacy turn1 kill that kills any number of players, requires this to be at the starting hand. The 6 cards are Swamp, Dark Ritual, Dark Ritual, Buried Alive, Bloodrite Invoker, and the last one is either Reanimate, Exhume, Shallow Grave or Animate Dead

Search up Devoted Druid, Morselhoarder, Necrotic Ooze into graveyard and dig up Ooze, you got unlimited mana of any colors. Now play Bloodrite Invoker and hear the curses. Add some Pact of Negation to deal with force of will for extra favour.

And no, 8 for 6 is still a decent effect.
Posted By: non1337 (11/25/2010 1:26:02 AM)
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I think this card's awesome in a deck that wants to produce infinite mana. Think about it:

-He's a creature, so he can attack and block. Drain Life and Consume Spirit are one-offs, so if they fizzle, you have no fallback option. His CMC is equal to his power, so what he does in combat actually matters.

-His activation cost only requires colorless mana, so whichever infinite combo you care to use can set him off. Since you only need one Black to use him, you can splash him in a lot of multicolored decks. You can get him out with Ancient Ziggurat, no problem.

-Once he and the combo come out, it's an immediate game-over. He doesn't need haste. If your opponent tries to remove him, you just pump the ability as many times as is relevant, and the ability resolves before he's destroyed.

-He is the only invoker that can kill on the turn he comes out and the only one that gets around damage prevention. And he's definitely t... (see all)
Posted By: JenBroness (10/31/2010 2:05:02 PM)
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This+Training Groundsx4=Win
Posted By: twiddleman12 (8/16/2012 9:39:49 PM)
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This + 4 Training Grounds! Drain 3 life for 1. :O
Posted By: CeremonialBathory (12/23/2010 5:58:10 AM)
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A good mana dump for infinite combos.
Posted By: blink182zombies (2/23/2011 5:21:01 PM)
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8 needs to be a lot for a strictly better (life loss>damage), repeatable Essence Drain.

To all the naysayers, nuts to you!
This cycle is hella cool!

A nice way to smooth out early drops in limited, while still being VERY applicable in the late game.
Posted By: HairlessThoctar (4/16/2010 9:43:25 AM)
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0.51.01.52.02.53.03.54.04.55.0