8 for 3? Meh...
Posted By:
Wohlerbear
(8/20/2010 12:16:44 AM)
actually, it sucks compared to essence drain, since essence drain can hit creatures, and essence drain is horrible anyway. Compare it to something like wildheart invoker, and i just don't like it.
Posted By:
channelblaze
(8/9/2010 1:22:28 PM)
Well if you have like 59 lands you can kill an enemy turn three!
Oh, wait.
Posted By:
Schlapatzjenc
(12/20/2011 11:41:12 AM)
I like this new Invoker cycle.
Again they're just rather mediocre commons, but at least this one is more useful than his pitious Zombie ancestor.
Posted By:
Mode
(4/19/2010 7:00:23 AM)
I was force to win a sealed match with this card... not sure if I like this set.
Posted By:
Swiftgamer18
(4/17/2010 10:07:57 PM)
It'd probably be a bit better if you run multiple Training Grounds. And in Rise of the Eldrazi it's probably a good idea to run a few anyway.
Posted By:
Diachronos
(4/23/2010 7:04:37 PM)
Man, the other invokers are so much better, black got screwed in that cycle.
Posted By:
Sironos
(5/17/2010 1:25:51 PM)
This card is so awesome with Sanguine Bond... bueno.
Very good in limited formats, obviously very vulnerable in constructed. Still, with a Vampire Nocturnus this guy gets to a ridiculous 5/2 flyer for 1.... which is real good.
2.5/5
Posted By:
Gaussgoat
(6/29/2010 12:43:16 PM)
@twiddleman12 training ground doesn't reduce activated abilities to zero. No less than 1 though that would be a really cheap ping.
Posted By:
BreadandButter
(8/12/2013 10:51:33 PM)
3/1 and color-light makes it pretty usable in vampires I think with Stromkirk captain.
Makes for a safe late-game option and an aggro midgame.
Posted By:
blurrymadness
(8/19/2013 10:48:52 AM)