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Community Rating: 3.917 / 5  (102 votes)
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Finally, a Paralyzing Grasp type of soft removal effect that doesn't suck.

I'm happy to see a functional reprint of Curse of Chains come back to Standard.
Posted By: DonRoyale (4/17/2010 8:40:26 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Gotta love that flavor text.
Posted By: FinalAtonement (5/2/2010 1:52:56 PM)
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@Lunarblade:
This won't stop creatures that "Tap to blah blah blah" during the controller of the target creature's turn: At their upkeep, they untap their lands and creatures, including the target creature. Narcolepsy then triggers because the creature is untapped, the player taps their creature as an instant in response to narcolepsy triggering, their creature's tap ability resolves and then narcolepsy resolves. At that point narcolepsy realizes the creature is tapped so it has no effect. Narcolepsy effectively makes the creature's tap ability able to be activated only as a sorcery.
Posted By: sarroth (5/10/2010 11:08:39 PM)
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I just love the flavour on this from every direction. the effect rocks too.
Posted By: Vedalken_Arbiter (4/15/2010 10:49:08 PM)
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I'm very happy to see decent control returning to blue.
Posted By: Cryonic (4/18/2010 11:14:30 PM)
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Hey... this is pretty damn good! A whole lot better than Ice Cage, that much is for sure. I'm honestly, pleasantly surprised. 4/5
Posted By: True_Mumin (4/26/2010 12:38:31 PM)
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this is one of the most effective means of removing big threats in limited. most other removal in the set has a disadvantage against big creatures, like vendetta and heat ray
Posted By: enter_the_mill (4/27/2010 8:54:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's one of the very few retroactive creature "removal" spells in blue, so it's an important card, just not an especially good one. In mono-blue this is pretty much your best option for dealing with problematic creatures that your opponent snuck in while you were tapped out (not advisable). I played with this card, and I liked it, but it can be anoying when it falls off the first time the creature gains protection from blue. Regardless, it's comforting to have answers that you can draw into, rather than having to nervously hoard counterspells in your hand in anticipation of some unknown future threat (you've done it too, admit it). All things considered, 4/5.
Posted By: RedReality (5/8/2010 1:03:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


nice. A great pick when drafting RoE, it's one of the top removal cards in the set. More generally, this is something blue needed pretty badly, as "soft removal" that isn't bounce for stuff that got past counterspells. If, post-Alara rotation, mono blue control does become standard playable, this card will definitely see a lot of play. But as it is, an awful lot of fun.
Posted By: cloneffect (5/26/2010 3:32:40 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Oh wizards, you're being very nice to us blue in zendikar aren't you? Love this card.
Posted By: Anggul (5/27/2010 3:45:32 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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