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Darklit has a valid point here, especially since Mana Burn as a game mechanic is now dead i wouldn't have been surprised if Wizards printed a duplicate with that name for Magic 2010 instead. Yet i guess they didn't do so in order to prevent confusion again.

I love the new artwork and Kamahl's quote, glad to see this card reprinted that way.
Posted By: Mode (7/17/2009 3:51:25 PM)


Manabarbs, meet Tamanoa.
Posted By: Tommy9898 (3/9/2010 7:07:34 PM)


i like the idea of running standard with bloodchief assension
Posted By: signok79 (12/25/2009 10:17:23 PM)


I present to you a combo to kill for (admittedly its 3 cards so not perfect but still relatively cheap and one that can sit in waiting and would fit well into the decks playing this)

First add in chandra's spitfire so now think about what happens whenever your opponents casts a spell pre combat main phase, spitfire is going to get +3/+0 per land taped, now this would just mean that they would hold off all spells except ones that would need to be casted pre combat overrun for example, but all is not lost, because even if they cast a spell post combat, you can still take advantage of it via fling look at it this way, your opponent casts a spell for 3 mana (cheap in my opinion) and there by taps 3 lands, he will then take 3 points of damage and buff your spitfire +9/+0 you then fling for 10 points (spitfire has a power of 1) and will have done 13 points of damage (10 from fling 3 from mana barbs) to your opponent in one tur... (see all)
Posted By: combobuilder (8/11/2010 6:08:27 PM)


Manabarbs, my dear friend, I'm going to miss you. You and Ball Lightning were a ton of fun and I'm glad that we had a brief rekindling of our friendship, but we must part ways. I guess it's just about the right time for red to get nerfed for no apparent reason.
Posted By: ByGoblinsBeDriven (7/16/2010 4:08:47 PM)



Anyway, run this guy with Circle of Affliction or Purity to put the squeeze on your opponent.
Posted By: raptorjesus69 (9/21/2010 7:29:28 PM)


This card is the essence of Red. Both sides will be getting hurt, but that's not an issue to a red player. I would like to thank combobuilder for pointing out the synergy between this card and Chandra's Spitfire. I have a red deck that runs them with Cinder Pyromancer, and Manabarbs will only make the spitfires that much more deadly.
Posted By: Bowshewicz (9/28/2010 12:42:58 AM)


Some of my favorites to pair with 'barbs,
ghostly prison, windborn muse, suppression field, hedron-field purists, sphere of law, trinisphere...
Posted By: roguepariah (12/9/2010 6:14:32 AM)


Maybe using this with Koth of the Hammer would be pretty cool...
Posted By: Jedijoe (1/5/2011 11:14:20 PM)


I tried a similar thing in a deck. While I didn't rely on it I found that because the deck stops focusing on casting instants to the head and focuses on more of a control aspect the Spitfire becomes rather useless. Also, by game two if they see both cards they're likely to understand the combo and your primary finisher is out of the running if they have any removal.

Mana barbs has worked best for me in a control deck of sorts where you have things like Branded Brawlers and Veteran Brawlers (I was determined to find a use for them...) and what happens is you get this MEAN defensive line for cheap mana and cause the opponent to want to leave lands open, slowing their game down. Then you plop down a citadel of pain from the same set and your enemies will usually leave a land open to take a measly 1 damage instead of being overrun by the brawlers (I know..)

Soon you plop manabarbs down and put everyone on a c... (see all)
Posted By: blurrymadness (5/11/2011 11:10:49 AM)