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Community Rating: 4.073 / 5  (117 votes)
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This would be fun with Godhead of Awe--She'd not only make it a 1/1 base (and thus immune to damage since even if all the counters were removed, it'd still be a 1/1), as well as making all of the other creatures too small to deal with it. Add in Sigil Captain, and it gets free counters for entering as a 1/1. Probably a bit hard to pull off, but it would be fun nonetheless.
Posted By: RuthieA (6/29/2010 6:56:36 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great example of a Mythic Rare, flavourful and powerful, but not broken.
Posted By: jhimbob (10/10/2009 1:35:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


mixxed with a red pinger=full of win
Posted By: Dragek (7/11/2009 8:06:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love this card. If you play something that gives him +1/+1 without putting counters on him ("all Green creatures get +1/+1" or something) he can't be killed, since the damage that would kill him is prevented, and then he can attack all you like with no fear of retribution.
Posted By: SocialExperiment (9/15/2009 8:59:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Imagine this thing with a Behemoth Sledge * ungoddly *
Well due to the wording on the protean hydra and the wording on Behemoth Sledge the hydra is basicly immune to damage.
Posted By: andreagrey (7/20/2009 10:56:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Holy...gotta get this guy for my deck. My deck produces land like mad once I get going, so if I drop him late game, he could end up with massive amounts of power.
Posted By: .Fighter. (11/26/2009 8:21:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Since card text reads "If damage would be dealt.... prevent that damage..." then Lightning Bolt and Flame Javelin would simply *** it off. My 13 year old pulled this out on me in his first C2010 deck, and all I could do was let it hit me for 3 points a turn... but hey, that meant he didn't have a blocker. Unsummon and the like would certainly work against it, or terror ... if they still have those these days.
Posted By: Black_Justicar (11/29/2009 5:33:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I just want to clarify that if this creature is ever a 0/0, it will go to the graveyard. If it's a 1/1 and its blocked by a 1/1, both will die. The power of the card is using non-counter boosting effects, like a creature giving +1/+1 to all green creatures. At that point, it's invulnerable to all damage. It can still be pacified, destroyed, or exiled, though.

I like it based on the versatility of the X mana cost. Will see if it makes it in a deck.
Posted By: Gohoubi (12/24/2009 9:14:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Managing to make this a 4/4 to start with gives it protection from a whole lot of things out there - and if you're sporting more bombs - is one of the best walls in the game - cause nobody wants to swing into the great Hydra unprepared.
Posted By: Lestat13 (7/11/2009 2:08:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I have a playset of these, you should get them as well while they're cheap. And they will not be after I tell you about this mad casual combo:

Imagine playing this with Spidersilk Armor, Gaea's Anthem, Glorious Anthem or *any* enchant creature or equipment that boosts its toughness. Voila, you have a perpetually growing creature that CANNOT be destroyed by damage, ever. If you splash white for Indestructibility (makes your creature Wrath of God-proof) or perhaps use Privileged Position or Shielding Plax (makes your creature immune to all sorts of nasty things) you have one badical critter on your side.
Posted By: Lege (12/30/2009 7:46:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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