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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.073 / 5  (117 votes)
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I love the flavor of this card. It's a traditional hydra from greek mythology *not hercules*

Definitely going in my deck.
Posted By: singaz (7/13/2009 12:18:18 AM)
Rating: 
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Imagine this thing with a Behemoth Sledge.
Posted By: True_Mumin (7/13/2009 4:07:31 AM)
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Hydra was one of the monsters Hercules, in the original story, had to face. There was also a crab (I think that crab even got to be a constellation,) fighting with it. A very small crab, actually.
Should cost more. Play in a red deck, deal damage to it, and it can grow pretty fast. Too fast.
Add "Soul's Might" or some such card, and it'd be twice as big, instantly.
Posted By: UltimaCenturion (7/20/2009 9:22:32 PM)
Rating: 
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one the most fun cards out of the set !! play him as a 3/3 or more and then through a gigantiform on it.
Posted By: kilovortex (1/8/2010 11:05:30 AM)
Rating: 
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Good card, but too vulnerable. Pacifism, exile, destroy etc will take care of it and if I understand how it works it will die if all it's counters are removed since it will be a 0/0 by then, so you better give it an enchantment or equipment which make it at least 0/1.
Posted By: Mumba (12/15/2009 7:19:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


oh and what about this with Whispersilk Cloak
Posted By: n00bmonkey (2/11/2010 11:21:28 AM)
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Ramp into it with standard green methods, one of which is Noble Hierarch. Gloat because your hydra isn't killable by pure damage anymore as long as it attacks alone.
Posted By: EternalLurker (2/26/2010 12:04:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card works really well in a graft deck, if anyone plays one like me.
If you don't know what graft does, then here's an example. : (Simic Initiate)

Okay, so, it's fourth turn or so, and you only have three graft creatures on the field and four mana to work with. Well, play Protean Hydra, spend 1 green and 3 on X, and you now have a 4/4 hydra. Graft from your other three creatures and you now have an instant 7/7 on fourth turn. This effect only magnifies the later in the game you play, so, when you're on turn 7, for example, assuming you have 7 mana and, lets say, 5 graft creatures in play, you can now have a 14/14 hydra for seven green.

Definitely worth constructing a +1/+1 counter deck around, if you're feeling like doing some searching.

Posted By: typezeroserodin (1/22/2010 11:44:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is pretty broken...I soo want one before it gets banned

Haha I made this guy pick up and leave FNM last week by playing this card...seriously, he just straight dropped out.
Posted By: djdaquin (7/31/2009 8:16:53 AM)
Rating: 
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Not as good as Apocalypse Hydra, but it works better for Green-White people like me.
Posted By: CommandoDroid1 (8/9/2009 9:06:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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