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Since the only possibility to get a land at instant speed in order to surprise your opponent with this spell is normally either by casting Harrow or by saccing a fetchland, i think Might of Old Krosa would in general do a better job than this one.
It's not a bad pick in draft i guess, and at least it's far superior to this set's red alternative, Bull Rush.
Posted By: Mode (1/30/2010 6:18:46 AM)


T1: Green land, Glistener Elf
T2: Red land, this, Assault Strobe, game.
Posted By: Shadoflaam (12/11/2011 1:55:11 PM)



So ... how exactly would you get Blight Mamba out before Turn 2? The only way to do so currently in Standard is a clunky combo using Mox Opal and Memnites/Ornithopters on Turn 1 - but that would mean it's a 6-card combo. Not very reliable.
Posted By: nemokara (2/28/2011 7:14:27 PM)


This does work as surprise since you can drop a land precombat and attack and your opponent won't know whether you've got +4/+4 ready or not. Naturally, cracking fetchlands can do the same thing.
Posted By: LordRandomness (12/31/2011 2:59:20 AM)


It's not bad, it's just that Vines of Vastewood is so much better
Posted By: ratrase (2/23/2010 11:39:02 PM)


Not bad, but it comes with all of the fundamental weaknesses of a spell that does nothing but pumps.

Vorthos, take note, as that appears to be Miss Nissa Revane encouraging the ground to swell.
Posted By: HairlessThoctar (2/3/2010 5:18:09 AM)


I always felt that Giant Growth was the single most underrated card in all of magic, and this is potentially better. It basically reads "deal 4 damage to target blocking creature, or deal 4 damage to target player if an unblocked creature gets through" which are two great effects for one mana. Sure, a land has to drop, but that's not exactly an uncommon occurrence.
Posted By: Laguz (1/29/2010 12:28:27 PM)


This card has potential to produce turn two wins with Assault Strobe and Blight Mamba. For a common, this card is beast.
Posted By: TDCornelius (2/25/2011 2:35:38 PM)


Reminds me of Might of Old Krosa. That was a good card; I imagine this will be pretty nice too.
Posted By: mutantman (1/29/2010 4:44:42 PM)


Giant Growth is a better, more stable spell. I don't like the idea of kicking it with a fetch land on Opponent's turn to get +4/+4. If I really needed the extra +1/+1 I'd just cast Vines.
Posted By: coyotemoon722 (1/29/2010 2:23:44 PM)


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