"'Indestructible' is just a keyword."
Posted By:
Solskido
(3/30/2014 12:22:15 PM)
"Don't just cover up your opponent's creatures with your regular spot removal, eliminate them with Oust!"
-Kthari, advertising archmage
Posted By:
TheGodOfWar91
(4/16/2010 9:57:55 PM)
Wow, that's probably one of the best badass one liners in MtG history.
Posted By:
DoragonShinzui
(3/19/2012 12:45:30 PM)
This is so much more balanced white removal than Swords to Plowshares or Path to Exile. It isn't broken by only costing W.
Posted By:
james2c19v
(9/25/2011 4:02:36 PM)
Great against decks that bang on bringing out costly creatures. Sweet against reanimator decks as well; ousting a freshly-reanimated brute will force your oppt to draw it again, and find new ways to plant it back inside the grave. Absolute tempo-screwing.
Not too good against high-speed creature aggro though. Ousting a goblin or hellspark will raise an eyebrow at most. Oust is a sorcery, that's why it's a lot less like removal and a lot more like delaying. Aggressive removals clear a path for your creatures to hit home, but the passive Oust confers so little tactical options. On the bright side, you can always Oust your Vanishing creatures to give them moar screen time.
Posted By:
gorgoncube
(4/9/2011 1:38:11 AM)
Truth from the mouth of Gideon... Invincible is, in the end, just a word.
R.I.P. Billy Mays. Gettin odors out with Oust in another place for a while now, but everyone still misses him.
Posted By:
Kryptnyt
(9/27/2011 4:30:31 AM)
In some situations Oust can be better that Path to Exile. For instance you don´t want the Jund player to have that extra land in order to play Broodmate Dragon. It can also be an card disadvantage for your opponent to draw the same creature two turns later.
I think they made this card to replace Path to Exile when Alara rotates out.
Posted By:
Urbar
(4/16/2010 3:03:11 AM)
This kinda single-handedly says "*** you, Dark Depths!"
Posted By:
DutchSanta
(4/18/2010 9:36:10 PM)
good trigger for needlebite trap in w/b lifegain
Posted By:
Tezz
(5/19/2010 7:34:52 AM)
Pretty useful, actually. Spawn Tokens are probably going to play a role in getting eldrazi out at least some of the time, and this leaves them with wasted spawn tokens when you send their Eldrazi back, and with very little for them to show for it.
Also, it's a nice trick to use on your own creatures to save them, especially something like Bloodbraid Elf or other semi-cheep cards that do extra stuff when they're put onto the battlefield/cast.
It's also great against something like Kor Spiritdancer or Aura Gnarlid, since you can super bounce a heavily totem armored creature, and the auras stay behind (and go to the graveyard)
Posted By:
sir_dwar
(4/18/2010 9:23:17 AM)