@ Zestu:
Except that it wouldn't. You can't sac more than one goblin to increase damage potential.
If i misunderstood you theory, my bad, but yea. You'd need three of these to get 15 damage.
Posted By:
BastianQoU
(5/30/2011 9:08:27 PM)
Heh, nothing like popping 2 or 3 of these off at a time and watching your opp's eyes bug out.
Posted By:
FragNutMK1
(2/25/2010 12:02:08 AM)
Borderline broken, especially with Boggarts. Hell, Fodder Cannon was bad enough!
Thankfully, recursion on this is somewhat slim, given the nature of most Goblin decks. Still, hurts like a mother.
Posted By:
Weretarrasque
(2/22/2011 8:52:13 AM)
Just 1 measly kuldotha rebirth plus 3 of these = 15 damage for a total of 5 but possibly only 4 cmc (3 for the 3 grenades, 1 for Kuldotha rebirth & 0-1 for the artifact you sac'd for the rebirthing. Wowsers!!!
Posted By:
Mike-C
(3/31/2011 5:02:52 PM)
Stupid good. Any Goblin deck needs 4 without question.
Posted By:
UNBAN_SHAHRAZAD
(9/16/2009 10:22:11 PM)
One of the best cards ever costs 2 red to deal 5 damage one for Goblin Grenade and one for a goblin so sac.
Posted By:
Ace8792
(2/27/2010 5:58:12 PM)
Very good in Goblin decks, but nothing else. 4/5
Posted By:
ropebreezy
(3/17/2010 6:48:35 PM)
So, is this card creepy now, or what??
Posted By:
Lord_of_Tresserhorn
(9/23/2011 8:27:09 AM)
The very defintion of what Goblins are good for - blowing stuff up.
Posted By:
Radagast
(11/5/2011 9:57:49 AM)