@ ordaikenogvorius
Sup dawg, I heard you like cycling so we made a cycle of cycling lands (twice) so you cycle when you play the cycle.
Posted By:
Ideatog
(4/22/2011 2:13:10 PM)
If it had a different cost than coming into play tapped, it would be a lot better.
Posted By:
EpicBroccoli
(1/5/2011 3:32:14 PM)
How interesting to have a cycle land!
Posted By:
ordaikenogvorius
(10/18/2009 3:26:23 PM)
Avatar of Wurms' semi-random card of whenever I get around to it.
Late game, better than plains, early game much much worse
As you are playing white the drawback has the potential to be the least problematic on this than on the rest of the cycle because you can usually do fine with dropping another cheap guy with the couple plains you do have.
Overall, I generally find it to be a good to use these guys in any monowhite deck I make.
Posted By:
Avatar_of_Wurms
(3/23/2012 10:03:33 PM)
@Avatar_of_Wurms: "As you are playing white the drawback has the potential to be the least problematic on this than on the rest of the cycle because you can usually do fine with dropping another cheap guy with the couple plains you do have."
Sure, unless, you know, I'm playing ANY white deck other than white weenie.
Not saying it's a bad card. It's a fine card. You probably WILL be fine playing it along with a cheap dude or something late in the game. Just don't pigeonhole the colors, bro.
Posted By:
The_Murderauder
(7/3/2013 10:37:08 AM)
I used to run the R version of these. I never regretted it. If I didn't need the mana I'd cycle it, and if I did, I'd play it and just finish my domination next round.
Being able to cycle lands is powerful late game, and if it's in your starting hand, you can always mulligan.
Posted By:
Jannissary
(7/6/2013 2:09:38 PM)
The cycle lands are excellent with Crucible of Worlds.
Posted By:
Salient
(1/18/2014 10:01:50 PM)