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Community Rating: 3.691 / 5  (141 votes)
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You people seriously underestimate the power of Grave Pact.

But yeah, multiplayer only pretty much.
Posted By: MrPink343 (2/1/2010 7:40:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I can't believe how many comments tear this card to pieces. Most people are only considering it in a Vamp deck or a mono black deck only. Think of what it can do in an Eldrazi spawn deck. You can use the spawns to get him out early AND to clear the board for you to get clean swipes at the opponent. You don't always have to leave it to your opponent to put creatures in your graveyard, people. Take the initiative, trade a couple of your 0/1's for your opponent's Baneslayer Angel, Ancient Hellkite, any of the Titans, etc. 5/5
Posted By: WiggleWurm (11/1/2010 8:58:32 AM)
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indeed, combine lord of the pit or xathrid demon and the necessary token generators and you've got a win, especially in multiplayer.
or thopter foundry would be an easier win.
but you should have something better by turn 7 really...
Posted By: DlCK (1/29/2010 8:18:47 PM)
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Give it a Demonic Appetite and watch the chaos.
Posted By: count_dorku (10/1/2010 3:23:00 AM)
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I find him hard to play due to that mana cost but today he did prove very VERY useful. Won me a game, as a matter of fact. Opponent thought he'd gotten me by putting an Arrest on Butcher of Malakir. WRONG. Didn't change anything about the "whenever a creature you control is put into a graveyard..." ability AND that way it couldn't end up in the graveyard itself. So... two turns later, thanks to two Vampire Nighthawks, it was game over :D
Posted By: lazymuse (10/30/2010 3:47:23 PM)
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Goes great with:

Plunge Into Darkness
Cauldron Haze
Death Denied

and if you have cards likeGatekeeper of Malakir or bloodhusk ritualist, you can (multi)kick them alover again
Posted By: Heartbreak_two (9/12/2010 11:56:13 AM)
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This card is severely underestimated. Forcing opponents to sacrifice creatures gets past every avoidance you can think of. It gets past indestructibles, protection from colors, shrouds, and more.

When put into a sacrifice deck with Crypt of Agadeem and Pawn of Ulamog, getting him out is not at all difficult. He's meant to be a late game card, but with efficient card and draw management, he could be out earlier than you think and most of their creatures would be hosed with a good synergistic sac deck anyways. Yes, even so in current standard 1on1.

Works wonders with Demon of Death's Gate as well.
Posted By: zerosavant (9/21/2010 12:01:52 PM)
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im suprised how low this card was rated, its a great card and it deserves better, if u have alot weak tokens put them to good use and kill them with spells that u have almost no use for or sacrifice them if u do this ur opponet will have nothing left
Posted By: Demoncollecter (11/3/2010 1:46:32 PM)
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This card always does great in my vamp deck as I always put two Blade of the Bloodchiefs on him while Door of Destinies is on the field then chump block with a few Pulse Trackers or a Guul Draz Vampire then use an Elixir of Immortality or two to get the blockers back. Throw in a Whispersilk Cloak and you get a 59/59 flying unblockable with thats immune to removal and that get +8/8 everytime one of your creatures dies or just +4/4 when your opponent blocks something else. Thats not even including all the bonuses from Door and summoning all those one-drops.
Posted By: Nicol_Nocturnus (1/22/2011 8:58:34 AM)
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This guy plus Goldmeadow plus Springjack Pastures? I tap-sac 6 goats, gain 6 life and use the 6 mana to drop 2 Vampire Nighthawks. Oh and everyone sac 6 creatures.
Posted By: jemas42 (3/17/2011 7:16:40 AM)
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0.51.01.52.02.53.03.54.04.55.0