@scotswar: Yes, the aftershocks would trigger even if the spell is countered.
Posted By:
ScissorsLizard
(3/20/2010 10:49:13 AM)
I ran this with a ton of mana acceleration and a bunch of red/green multikicker spells. Deathforge Shaman, as mentioned, can be pretty amusing with this on the board, and it made me smile to pump out wolves with Wolfbriar Elemental while simultaneously burning people for what turned out to be ridiculous amounts.
Fun for casual, but I can't see it being effective unless you build a deck around it.
Posted By:
Enemy_Tricolor
(10/1/2010 10:20:36 PM)
Far too expensive to ever be practical, but a very cool design nonetheless.
Having all kickers read ": when this spell is kicked and deal 1 damage to target creature or player." is pretty sweet.
3/5
Posted By:
HairlessThoctar
(2/7/2010 9:15:20 PM)
At frist I thought this thing was a bust, but it could help a burn deck finish someone off late game. Cheap kickers like Goblin Bushwhacker or Deathforge Shaman are a lot scarier when they are also damaging the opponent.
Also bear in mind that this applies to ANY kicked spell, so kickers that increase creatures like Quag Vampires or token spawners like Wolfbriar Elemental will also equal damage. Wolfbriar looks pretty damn terrifying when it is spewing 2/2 tokens AND damaging your opponent for only 1 mana at a time.
2.5/5
Posted By:
Gaussgoat
(2/25/2010 2:14:10 PM)
I played this in a black/red discard/burn deck with Deathforge Shaman, Bloodhusk Ritualist, Blightning, Emrakul's Hatcher, etc. but it turns out too slow. Getting up to 5 mana and then pretty much wasting a turn on Rumbling Aftershocks kills tempo when your opponent starts dropping 4 power creatures. I took these out and the deck played better without them. I would only play this in a green/red kicker based deck with lots of mana accel and early low cost creature kill.
Posted By:
TheKeiser
(5/22/2010 3:08:08 PM)
majinara has it right, the CMC is too high, and add the fact that this card works best with Multikicker, and only 3 red cards were printed with multikicker, makes this card very narrow. My inner Johnny wants to break this cards however...too bad all of the ritual effects are gone...
Posted By:
Guest57443454
(5/26/2010 10:46:26 PM)
This card has turned Deathforge Shaman into a late-game insta-kill. For some reason, people are more than willing to praise DFS for working so well with Aftershocks, yet they rag on aftershocks itself. Chances are, if you can afford to bring out Deathforge AND kick him, you had enough mana the turn before to lay down aftershocks.
Posted By:
SoulShatterer
(6/28/2010 10:07:20 AM)
Haven't found a way to really make this work. Should cost 4 instead, or some type of Quest trigger.
Posted By:
coyotemoon722
(8/17/2010 2:06:46 AM)
I like it. Nice card to combine with Saproling Infestation.
Posted By:
Nick30075
(2/4/2011 1:59:20 PM)
The card itself is expensive, and it only really starts to pay for itself if you start sinking a lot of mana into kicked spells. The payoff of killing one creature or dealing a couple extra damage to a player seems really meager. My solution? It should have hit everything! Getting a board-sweeper for the kind of mana you're spending seems only fair.
Posted By:
voyager1
(7/14/2011 6:39:59 PM)