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This is one of those cards where referencing Doubling Season actually does make sense; in a token creature deck, Doubling Season will double both your creature production and the counters put on this card, usually letting you trigger it in one attack. (Remember, when a given attack triggers it, it applies to that attack, so you can often just attack once for game.)

Just combine those two cards with any other token creature producer -- Squirrel Nest, Awakening Zone (0 attack attackers still trigger this), etc.
Posted By: Aquillion (4/28/2013 12:22:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think I put this card in every green deck I make lol. It's just so useful.

In my sap 60- and EDH deck, this card is brutal. Sure, Overrun / Overwhelming Stampede are great for game finishers, especially since they give trample. But Beastmaster Ascension lets you turn your saps into 6/6 beaters pretty much permanently. Continually swinging at your opponent, forcing him to block a horde of creatures or die is a great way to apply some pressure to the board.

In my EDH deck, I usually end up with this, Verdeloth the Ancient, Eldrazi Monument, and a few other pump abilities. Massive saps. Also really helps with Doomgape in play... I can sac a 10/10 sap for 10 life every upkeep :-)
Posted By: endersblade (6/3/2011 2:51:27 PM)
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Nice how the effect will take place directly after the declare attackers step. It will resolve before combat damage is dealt. Therefore if you can play this and attack with 7 creatures that turn, they will all get +5/+5 - you have 7x 5/6 or greater attackers. So unless opponent held on to his Naturalize, he'll be in some trouble. Overrun for added fun!
Posted By: Magic-Master (8/17/2011 4:08:46 AM)
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To the people who feel that seven creatures should kill the opponent already... I have yet to see seven un-aided saprolings kill an opponent from full health. Drop this just before your attack, and suddenly, when you attack, your 7 saps are capable of doing 42 damage.

I agree that overwhelming stampede or overrun can be better kill spells, but they can easily be thwarted by WoG or fog. with beastmaster, those just becomes delays.
Posted By: orisiti (9/15/2011 8:39:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


No guys, you dont drop this on T2 or T3. In standard You use Nest Invader Kozilek's Predator Khalni Garden to have a mass of creatures. You wait until you have 7 or more that you can attack with before you drop this, and in the meantime just keep pumping out eldrazi spawns. That gives you tempo, and the element of surprise. There are some expections, but trust me ive played enough standard casual games to know this is making a big impact. it works just as good as Overrun and 2 less green.
Posted By: TheWrathofShane (7/10/2010 10:07:07 AM)
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Cast on turn 4. Play Life // Death (Life) in turn 5.That should do the trick, provided you have enough creatures and lands.
Posted By: skew (2/12/2010 3:17:01 PM)
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THUNDERCATS, HOOOOOO
Posted By: Creyn (4/5/2010 8:49:02 AM)
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If you look carefully in the stripes of the tigers, you'll see that it cleverly spells out WINMORE.
Posted By: tcollins (1/17/2011 12:48:48 PM)
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The +5/+5 comes first.

This card has won me several games. First drop avenger of zendikar or howl of the night pack, next turn drop the beastmaster, attack with everybody and in many cases game over.
Posted By: RPGsr4me (3/5/2010 12:38:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I use this card in a fast aggro green deck in standard. Admittedly, Overwhelming Stampede is my preferred buff, but Beastmaster is the next best thing. It helps fill nearly the same role, almost like having 8 Stampedes in the deck. While it's vulnerable to removal, it's also less easily counterspelled than Stampede since it usually gets thrown down turn 3-4 as opposed to turn 5-7, and won't be hosed if my lone 3- or 4-power creature is killed (or never made it onto the field in the first place).

Ultimately, I'd love to have one of each in my hand - throw down a Beastmaster turn 4 and load it up with a few counters, and they're hard pressed to remove it. If they do, though, you have a better chance of being able to pull a Stampede turn 5.
Posted By: Steinhauser (3/9/2011 6:37:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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