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Community Rating: 4.110 / 5  (237 votes)
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don't play this on the first turn in multi-player. :)
Posted By: iSlapTrees (11/3/2010 3:10:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Undead Alchemist. Once you get the alchemist running, perhaps with an extra Trepanation Blade, this drops your opponent QUICKLY. Very potent.
Posted By: SnackyNorph (12/11/2011 3:50:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I was thinking originally thinking memory erosion, or keening stone

but then it came to me that, YES this would work great with the discard deck I was going for

the only issue I have with it is that it makes an opponent "lose" life, it's not dealing damage

I point this out because I'm gonna run a fire servant megrim/underworld dreams combo
Posted By: Shinigami2099 (8/29/2010 7:26:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


wow I just realized how broken this card is when ever a card is put into a graveyard from anywhere... mill decks have a treat.
Posted By: dragonking987 (10/3/2010 9:41:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This paints a very noticable target on your head in multiplayer. Three counters aren't very hard to get, if you know how to get them. Blue-Black-Red for the win!
Posted By: NecroticNobody (11/11/2010 6:08:41 PM)
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This is nice. Vampire Nighthawk? OH yeah.
Posted By: Bursama (11/21/2010 4:13:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't know if this has been said yet, but what about Tome Scour? It's cheaper than Traumatize, Mind Funeral, and Glimpse the Unthinkable, and in addition to the small amount of mill, they lose ten life and you gain ten life? That seems pretty good for U...
Posted By: ZeroSheep (3/17/2011 6:59:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


So this card active plus the new mindcrank?? Insta-win!
Posted By: ClintoCooksey (5/10/2011 5:28:55 PM)
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*rolls eyes*
And here I thought Luminarch Ascension was too over-dominating to the game for only TWO mana...
Posted By: reapersaurus (6/21/2011 9:56:49 AM)
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@Phylo
there is only one end step a turn, its at the end of the turn, each phase does not get its own end step
the reason it reads "each end step" is because it can activate on your own or your opponents end step, rather than just at your end step, or at the end of your opponents end step
Posted By: lightball20 (7/11/2011 12:30:24 AM)
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0.51.01.52.02.53.03.54.04.55.0