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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.110 / 5  (237 votes)
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I forgot to add Duskmantle Guildmage
Posted By: Sky8Palefur (1/10/2013 6:31:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Stupidly powerful enchantment that takes almost no effort to activate and even less to utilize. Almost as 'easy' to play as Underworld Dreams in punishing opponents for playing the game.
Posted By: igniteice (2/28/2013 7:41:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wait what? So Glimpse the Unthinkable would deal 20 damage?
Posted By: Lifegainwithbite (3/19/2013 5:43:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Works well with mindcrank and fine on it's own.
Posted By: Ligerman30 (4/5/2013 3:04:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


People, stop complaining about its powerlessness and load it with a few counters! In a vampire deck, this can be frustratingly easy. Then, even your opponent's counterspells will feel like you just Syphon Lifed him. For free. In Magic, free stuff is good. Seriously.
Posted By: Falgorn (8/15/2010 11:35:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Combo with Mindcrank. Whenever a card goes into an opponent's graveyard from anywhere, that players loses all of their life and you gain that much life.
Posted By: Chamale (4/23/2011 2:48:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A quest that activates other copies of it. It easy to activate. It's trigger is devastating. Low cost.
Posted By: iqpjorge (9/25/2009 11:34:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dampen Thought works great with this. Also could work with Jund quite well.
Posted By: persecutor (6/8/2010 12:52:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Megrim on steroids, with this card out, Mergim can now rest and head out to the underated Hall of fame cards.
Posted By: DarkTowerEX (9/25/2009 11:55:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I am pleased with all of you. Your posts.... ever so slightly put me at ease.

This is the second dumbest ascension next to Pyromancer. Although, on a side note, I think it is the best in terms of helping to win a game (or even winning a game). Back to my main point,

"Hey guys this card is nice put 4 in your decks don't forget black mana"

Some cards I look at and think "would it be too bad (good) if it cost 1 less" or "had one more point of power/toughness?" There is hardly a spirit creature with even the capability to survive a Grizzly Bears in combat and that costs less than 4 mana. With this card, the opposite thought process occurs: Would this card be too bad (not good) if it costed 2 or 3 mana? How about if it drained opponents for one life? Or if it just damaged them and you didn't gain life?

I know that there has to be not-good cards in order for there to be good cards, but it baffles me how they design a card like this while fixing (like a dog or cat) other cards that coul... (see all)
Posted By: Enchantment_Removal (5/20/2010 2:03:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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