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"hardly anyone plays Swords to Plowshares anymore"
Really? When did people stop using the number one best point creature removal card? Oh wait, that never happened.

Nature's Claim is an excellent card and the saved mana is extremely relevant on reactive cards. If you are running Naturalize, this is an upgrade in most but not all situations.

Run it in every deck with Kavu Predator.
Posted By: kiseki (3/1/2012 1:34:03 PM)
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Whether on not this is better than Naturalize really depends on whether you play competitive or casual. In competitive, this is better, but in casual, Naturalize is better (unless you are using Kavu Predator or infect).
Posted By: OlvynChuru (5/18/2014 3:56:08 PM)
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As far as I am concerned, this is green's Swords to Plowshares.

What do you play when you need creature removal at the cheapest mana cost possible and you are playing white?
Swords to Plowshares
What do you play when you need artifact/enchantment removal at the cheapest mana cost possible and you are playing green?
Nature's Claim

It is really that simple. The difference is that creature removal is helpful in any match-up except for certain combos. So maindeck artifact/enchantment removal is rarely seen unless its in the form of Qasali Pridemage or something similar.
Posted By: RobotOwl (6/3/2014 12:46:07 AM)
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the benefits for having it at one mana vastly outweigh giving them 4 life, and besides in rare occasions, you can blow up something you control to get 4 life out of it to stay alive an extra turn. 5* for giving green a disenchant that's nearly on par with swords to plowshares in utility.
Posted By: FrostedFlask (4/10/2011 2:40:00 PM)
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Turn one Birds of Paradise or something, turn two Liquimetal Coating and start wrecking land at instant speed in Standard.
Works well with Viridian Revel too.
Posted By: Kryptnyt (12/18/2010 5:26:00 AM)
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This is definitely nuts in eternal formats.

Possibly good enough for standard, as life gain is usually irrelevant.

EDIT: actually, this card seems kind of lulzy in eternal formats.
Whether or not to run this or crumble seems to be dependant upon one's metagame.
Posted By: HairlessThoctar (12/22/2010 10:44:09 PM)
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This works beautifully for any Infect decks, because they don't care at all if you are at 4 life or 4,000. All they care about is reaching the big 10 poison counters. :)
Posted By: Rushdown (9/26/2010 10:55:34 AM)
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If I couldn't find a way to deal 4 extra damage to an opponent at the expense of wrecking their combo I'd quit magic. Totally underrated. Flexible destruction for a single mana? 4.5/5
Posted By: jaylabs (2/17/2010 11:26:30 PM)
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Great for combo decks that don't care if your opponent gained 4 life because you end up dealing way more than 20+ damage when you combo off.
Posted By: mdakw576 (8/22/2010 7:16:15 PM)
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Great 1cc sideboard card as an alternative to Naturalize.

It synergizes with Hatching Plans.
So if i run a U/G Enchantment/Hatching Plans deck or something, consider using it there :P
Posted By: Mode (7/22/2011 3:19:31 AM)
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