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Combine this with Halimar Excavator to give you stuff to steal.
Posted By: Gear61 (1/31/2010 9:55:37 AM)
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Doesn't have to be an Ally.
Posted By: JWolps (1/30/2010 6:40:42 AM)
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I think wolfbear was talking about only being able to pull something from your opponent's graveyard and not your's. Therefore not be able to put an Ally from your graveyard into play each turn.
Posted By: caesar1994 (1/31/2010 8:36:26 AM)
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he was made for Halimar Excavator not only do you not have to deal with your opponents' fatties, they have to deal with them :D
Posted By: ChampionofSquee (8/28/2010 8:25:40 AM)
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Doomblade your opponent baneslayer angel, and if you have 5 ally on the field (fairly easy if you have an ally deck) you got yourself a baneslayer angel on your side. if your opponent kill it, just retake it. If your opponent have the land Emeria, the Sky Ruin you can, in respond to the emeria ability, target the same creature and bring that creature on YOUR side, denying your opponent it's land ability.

Your opponent play with Ball Lightning well have fun with a free 6 damages per turn as long that you keep 3 allies on the board. or a Siege-Gang Commander you tap a creature and receive 4 blockers, not a bad trade^^

If your opponent play ally as well, then you can have some MAJOR fun

your opponent play green, well I don't think of anything fun in green to steal but a blocker that when he die you do not lose an ally can e interesting. or over many turn you could start your own elf... (see all)
Posted By: Sorxores (2/7/2010 7:13:53 PM)
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At my release event:
I dropped him with a Bojuka Brigand already out. Then next turn played a Hagra Diabolist, and then tapped to pull out another Brigand from the other side. (-3 life, and a +3/+3 Brigand - followed by -4 life and a +4/+4 Brigand )
In another game, as the only ally on my board, pulled out a Pulse Tracker (B) over and over and over and over. I could instant block, I could send him to attack and die, and it just kept recurring.

That was mostly a 'splash' allies Sealed deck, so not really focused on using him, but it was pretty strong.

Constructed - if there's reliable removal (Doomblade, Tendrils) or even discard/mill it could get pretty sick, but yea, you should be winning already if that were the case...


Posted By: PastProphet (2/8/2010 9:34:47 AM)
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Yeah the real power here is it's reusable. Most effects like this exile the reanimated when they die again.
Posted By: blindthrall (2/9/2010 6:47:19 PM)
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Resurrect your opponent's creture each turn and attack with it, if your opponent dfoesn't block,it's free damage. IF he does block and kill it, you can resurrect it again. If it was possible from your own graveyard, it would have been broken in an ally deck, since you could get an extra ally ability trigger just by tapping this guy.
Posted By: Sironos (5/30/2010 5:02:34 AM)
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This ability is much stronger than people give it credit for. You can use it defensively and pull chump-blockers from your opponents graveyard or, better yet, something with Death Touch that will kill their attackers.

The beauty of the card is that if your opponent has very strong low-costed creatures (ie Lotus Cobra) you can reap the benefits of them with virtually no allies on the field.

4/5
Posted By: Gaussgoat (7/12/2010 10:54:04 AM)
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@hopskotch:

A creature has summoning sickness unless it has been under your control since the beginning of your most recent turn. So, sadly, no, you'd have to wait a turn unless the resurrected creature had haste.
Posted By: Guest513736147 (8/10/2010 7:04:27 AM)
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