What great synergy.
Posted By:
kajillion
(7/4/2011 1:29:47 AM)
One piece of the puzzle, as it were. Increasing toughness and trample doesn't make much sense, no, but when you look at the other Kobold lords that are available you can see why this guy is fairly powerful. Get him out alongside a few Kobold Taskmasters and he'll pull his weight.
Also worth noting is that this is the only Kobold who is any additional creature type other than Kobold, specifically Soldier. Some confusing potential there.
Posted By:
yyukichigai
(8/14/2011 2:17:11 PM)
Now your army of 0/2 trampling kobolds can strike fear into the hearts of your opponents.
Posted By:
Kirbster
(7/1/2010 8:16:58 PM)
WERE YOU BORN A PIECE OF SHIT OR DID YOU HAVE TO WORK AT IT?
Posted By:
atemu1234
(12/9/2012 3:30:21 PM)
Hey guys, Kobolds just became a lot more amazing in M12 (Adaptive Automaton).
Posted By:
Sutebe
(7/15/2011 1:10:44 AM)
The Kobolds fit right with the D&D theme that sort of floated around in Legends.
The odd part is that now that WotC owns D&D (which they did not back when this card was created), they have yet to create any more Kobold creatures, at least not as far as I know.
As for this card, it must have been a joke... increasing toughness while giving out trample. Hahaha...
Posted By:
Radagast
(1/16/2011 4:07:49 PM)
DID YOUR PARENTS HAVE ANY CHILDREN THAT LIVED?
Posted By:
Enemy_Tricolor
(10/12/2010 8:33:08 PM)
Lol.
Kobolds are mostly 0/1s, with a couple of 1/2s. Trample isn't that useful on them, at least not without a pump in power. But the Sergent pumps toughness. As I said, lol.
Posted By:
A3Kitsune
(4/24/2010 5:26:21 AM)
5/5.
Posted By:
faisjdas
(5/16/2010 11:23:53 AM)
4 marton stromgald
3 gauntlet of might
4 rise of the hobgoblins
4 claws of valakut
kobolds:
4 drill
4 overlord
4 task master
10 normal
23 mountains
trample now makes sense sice your kobolds are 10/11 in your 5th turn
Posted By:
rawsugar
(2/10/2011 9:20:04 AM)