I loved the old effect of the card - originally, the abilities of face-down creatures still occured even though your opponent never got to see what the card was. For instance, you could wipe out his hand with a facedown Scandlemonger before he ever knew he could retaliate. Better yet, a facedown Platinum Angel meant you could simply tell your opponent you didn't lose after he flattened you with a herd of creatures and he simply had to take your word for it. This was the only card where you could technically lie to your opponent about the state of the game and he had no way to check against it.
Posted By:
Kirbster
(12/1/2010 6:36:17 PM)
The MTGO does the orcale justice
X Mana: You may put a creature card with converted mana cost X or less from your hand onto the battlefield face down as a 0/1 creature. Put X mask counters on that creature. Activate this ability only any time you could cast a sorcery. The creature's controller may turn the creature face up any time he or she could cast an instant by removing all mask counters from it. This effect ends if the creature is turned face up.
Posted By:
iamjohn
(7/24/2010 9:03:15 PM)
Hmm...
Am I right in assuming that this card allows a creature that couldn't legally attack face-up (IE: A creature with islandhome or defender for example) to be declared an attacker whilst 'morphed' and then 'unmorph' attacking as themselves?
The rulings don't say, so I'd assume so...
Posted By:
Moleland
(4/1/2011 3:01:36 PM)
"You can summon a creature face down so opponent doesn't know what it is."
Always a great way to start off the text box.
Posted By:
divine_exodus
(11/2/2011 6:56:54 PM)
I really like this card. Too bad its $100.
Posted By:
mlanier131
(6/4/2011 12:44:28 AM)
Confusing? Well yes, that's the point! :P
I know it's been done before, but here is what the card does:
You pay X where X is the exact casting cost (including colored mana) or more of a creature card in your hand (you can't pay less than that creature's casting cost, but you can pay more), then you cast that card face-down as a 2/2 creature. Then, as long as that creature is face down, if that creature would be tapped, dealt damage or if it would deal damage, the creature is turned face up.
The purpose of this card is solely to confuse the snot out of your opponents: you can pay overprice for your creatures and bluff that you're playing some kind of bomb, and since your opponent can't tell your creatures apart from one another, they might end up casting a Doom Blade targeting a face-down Llanowar Elves thinking that they're hitting one of your fatties.
Also, as far as I know, there isn't a rule that prevents you from moving your cards around ... (see all)
Posted By:
GrimjawxRULES
(10/10/2011 12:08:48 PM)
Rulings: "You actually cast the card face-down." What did somebody say, "Hey, judge, over here, one sec. Thanks. Could you please tell me if this is a joke?"
Posted By:
Masters_Edition
(12/27/2012 7:50:02 PM)
Phyrexian Dreadnought...and other cards with huge additional costs...
Posted By:
Arachibutyrophobia
(10/10/2009 10:01:59 PM)
Morph's great grandad
Posted By:
Snaxme
(12/10/2009 10:35:57 AM)
I agree that this is possibly the card with the weirdest (Oracle) wording in Magic.
To anyone who doesn't understand this card, it works something like this:
You pay a certain cost X equal (or higher) to the cmc of the creature card you want to put face down.
Now you basically have a common 2/2 Morph.
However, unlike regular Morphs, this one will turn face up far more easily - once it deals or is dealt damage, or if it becomes tapped.
I think the basic idea of this card was similar to the concept of regular Morphs from Onslaught that's more familiar to most players - this card should allow to trick your opponent by anonymizing your creature (therefore you can pay more than it would actually cost).
I can't think of any amazing surprise with the assert of creatures back then, though.
Well, the special and broken part about this card is the fact that it easily allows you to circumvent huge creature drawbacks, most notable triggered abilities that would normally resolve when t... (see all)
Posted By:
Mode
(7/2/2010 7:40:59 AM)