Not bad.
Posted By:
A3Kitsune
(9/10/2010 2:31:08 AM)
Watch out for instant speed removal.
Posted By:
EpicBroccoli
(4/25/2011 3:06:11 PM)
This is a pretty bad pump. It's a glorified Giant Growth costing 2 mana more. Sure it does grant you flying, so your creature has a chance to go through for some damage, but it's a sorcery so surprising your opponent and potentially taking out a bigger creature is out of the window.
Play Giant Growth and it's kin if you need a good pump, try something like Distortion Strike if you care about your creatures going through unblocked. And if you really want to spend 3 mana in white just play another creature.
1/5
Posted By:
Infini-
(3/29/2012 2:06:05 AM)
Sorcery speed combat tricks are LAME.
Posted By:
riverbirdman
(1/17/2013 4:22:31 PM)
1. It's Portal! There -weren't- any instants to fool around with, and only cards like Mystic Denial and Extinguish could've touched this. I imagine that this was pretty darned strong for the time.
2. Say we lived in a non-Portal world. This still turns your mana dorks into 4/4 fliers, forcing your opponent to think about, "Geez, do I want the 2-for-1 or is his other threat on the board still just going to murder me?"
3.5 in the weird land known as Portal, 2.5 as a card I think would be reasonable to see again for a draft format one of these days.
Posted By:
WokeUpDead
(4/7/2013 7:35:54 AM)