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Really it just pales in comparison to good ol' Vision Charm. At best this mills one more card, but the charm is an instant... and has two other useful abilities!
Posted By: Kirbster (3/11/2012 4:58:40 PM)


I have to agree quite strongly with JamosDeYamos, and others who have posted similar comments. To put an element of mill into a deck does not necessarily mean that that deck has to eliminate the opponent's library as a sole (or even primary) win condition. Jamos specifically referred to the combination of milling and Scion of Darkness. That's a great example of how milling can be a part of a deck's strategy without being the sole or primary win condition. Black also works with mill through stuff like Rise from the Grave, Animate Dead, Dance of the Dead, and Necromancy, which benefit from and work with mill much like Scion does, though the cards mentioned here are easier to come by and are cheaper to cast.

Years ago, when I was relatively new in Magic, a good friend played an excellent Black and Blue deck with 4 Vision Charm cards. They were probably the only mi... (see all)
Posted By: humor_love (3/7/2012 12:52:10 PM)


@guitargamer79:...or you could end up going straight through all of the trash in their deck and put any of the cards you just mentioned directly on top of their library. Mill isn't card advantage, card advantage is only based off of what's in your hand or your opponent's hand. Draw is card advantage because it puts stuff in your hand, and discard is card advantage because it takes things out of your opponents. Remember, no matter what you end up milling out of your opponent's library doesn't stop him from playing what's already in his hand.

Don't get me wrong, in a dedicated mill strategy this card is extremely efficient, and in limited it's excellent because decks are smaller and games are slower, meaning you've got more of a chance of milling out your opponent. But when you Tome Scour your opponent you're using up 1 card in your own hand to get rid of 5 in their deck, which is ultimately going to be a disadvantage a lot of the time unless you're planning on killing them that way... (see all)
Posted By: Chosen_of_the_Dark_Sun (2/20/2011 10:56:28 PM)


@RareCardHunter- What? Tome Scour isn't broken with anything. If you think this is "too good" because of a Lord of Extinction combination - what the hell do you thinking about Mind Funeral? Or Traumatize? Sure, they cost more but that isn't a big deal if you're running green. Especially if you know your mana base is going to be Black, Blue and Green you can just use the appropriate lands...
Posted By: CeremonialBathory (10/8/2010 3:43:20 PM)


i fail to see how this is card advantage (many people seem to think it is). card advantage only refers to the cards in your hand, otherwise draw would not be considered card advantage (as it only moves the cards, not gives you more). However, i love mill, its become rather hard to do with the 3 legendary eldrazi, and i've seen people run one or two of them just for that reason, making milling completely obsolete without some way to exile.
Posted By: bijart_dauth (11/18/2010 5:47:13 PM)


I don't care for this card too much. If this only had a cantrip or some other extra ability like flashback, I'd like it. Even if the flashback cost was something huge like 5U, I'd enjoy running it. I also wouldn't mind it costing 2U and letting you draw a card... or even scry 1 or something. This just doesn't do it for me. Especially since it's at sorcery speed.

I've never played this in limited, but it might be decent.
Posted By: dberry02 (8/31/2010 12:17:34 AM)



Your an idiot. Do you realize the chances of milling those exact 5 cards with tome scour on turn 1? Its about the chances of opening with 4 dark rituals a swamp phage and lightning grieves. In a 60 card deck thats harder odds then getting a royal flush in poker without exchanging. Then you QQ about how it can be stopped by something your never going to face. Pure idiocy. Rather talk about how this card is used realistically, or mention that this combo will never happen somewhere in your post rather then going on about it like its consistent as a dragonstorm deck.

Anyways, I would definitely use it in a deck with stuff like Haunting Echoes or Gruesome Encore. Something to feed off enemy mill, but not in a pure mill deck. I would also use this any day in a self mill deck.

Its pretty nice for self milling decks. A deck with nothing but I mill you stuff the numbers speak for themselves. Mill is not the same as damage tho,... (see all)
Posted By: TheWrathofShane (1/29/2012 5:21:05 AM)


pre-release for m11
opponent used scry. i use tome scour. i lol
another opponent uses vess' tutor ability. i use tome scour. i lol

this card is amazing in limited. just need multiple copies.
Posted By: flipsyalec (7/12/2010 5:14:26 PM)


i realize this was brought up on the m10 edition but the search took me to the m11 and i'm lazy so..anyway, the reason why glimpse the unthinkable is rare and this is a mere common is the simple fact that..with 1 card (glimpse), you take out 10 cards. with 1 card (scour) you take out 5 cards. and believe me, when playing a mill strategy, every extra card off the top of an opponent's deck counts. but imo and from experience, both cards are pretty good :)
Posted By: kittyspit (8/4/2010 7:19:01 AM)


Essentially a Lava Spike, and just like Lava Spike this is always a 0-for-1 card disadvantage. The aim is not to gain cards, but to kill them as quickly as possible. Though five cards milled for one card in hand usually isn't enough... when I win a game via mill, I usually did it on the back of an unchecked Hedron Crab (who easily mills for 15-20 cards).
Posted By: Gabriel422 (5/22/2011 1:44:00 AM)


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