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Divination: 3 mana sorcery, 2 cards.
Concentrate: 4 mana sorcery, 3 cards.
Tidings: 5 mana sorcery, 4 cards.

Jace's Ingenuity: 5 mana instant, 3 cards.
Opportunity: 6 mana instant, 4 cards.

None of these are strictly better or strictly worse than another. So choose which one you want.
Posted By: azure_drake222222 (2/4/2013 12:06:31 PM)


Guys, come on. There's a small handful of cards that are actually "Planeswalker's _______" not counting things named after the person who created them - who just happens to be a 'walker (more on that below). Not only that, but pretty much every one of those cards is designed specifically to be used with the planeswalker mentioned on the card. Since they're obviously built to be used in tandem, I think it's good flavor to bring attention to each one as having something to do with the planeswalker that the card is meant to be built around. They could even be looked at as their own cycle, since one 'walker of each color has two appropriate cards:

Jace Beleren and Jace, the Mind Sculptor have this and Jace's Erasure. All of them work together to give you a win condition out of pure drawing.

Liliana Vess has Liliana's Caress and Liliana's Specter, which all wo... (see all)
Posted By: Lyoncet (2/26/2011 11:06:38 AM)


So they were off by 3Blue when they first printed Ancestral Recall?
Posted By: JFM2796 (8/2/2011 12:22:34 PM)



It's called "ingenuity" because the hand of cards represents the ideas in your mind. Drawing represents ideas coming into your mind. Hence, because Jace is so inventive/smart he brings ideas to his mind faster/in larger numbers.
Posted By: VirtueVsVice (7/8/2010 5:37:21 PM)


A mysteries of the deep that doesn't force you to run fetchlands to be really good?
Awwww WotC, you shouldn't have~ <3

My favorite thing about this card, besides being fantastic, is what you can compare it to.
Consider this;
Timetwister, a completely broken card, finally gets a fixed version that isn't potentially more broken than the original, for the added cost of 1U.
Ancestral Recall, another completely broken card, also gets a fixed version in this card for the added cost of 2UU.
Think of that people; it took 4 additional mana for Recall to become fair.
Posted By: HairlessThoctar (7/10/2010 9:20:16 AM)


As what I've witness over so many games, people (new players maybe) don't seem to understand the power of leaving mana open anymore. Is it because of the weaker blue counterspells, or are people these days simple don't strategize as blue? So many are willing to tap out during their turn only to whine about enemy playing so-call 'broken spell' on the next. Hell, where's your mana and counters when the broken spell was played?
Posted By: Cyberium (11/12/2010 10:30:57 AM)


Reiterating yesnomu's comment: I reckon the instant speed makes this card work better with what blue wants to do, which is leave its mana open to play counter spells. In a blue control deck, I would much rather pay one extra over Concentrate to draw cards during my opponent's turn than draw the cards in my turn and not be able to do anything else till my next turn. "Oh, well you still can't do anything if you have to leave mana open for Jace's Ingenuity" I hear you say, but the important thing is that you aren't leaving mana open for the card draw -the card draw is just an incentive for you to prepare for countering in the next turn, and, if your opponent chooses not to do anything important, you get to reward yourself by drawing three cards for 'free' since you will untap and take your turn shortly afterwards -which feels very satisfying to do believe me.
Posted By: Stray_Dog (11/24/2010 5:36:59 AM)


@AXER: Harmonize is also a sorcery. (And if you want good 4-mana draw sorceries, Foresee is likely better anyway.) JI is great because you can leave counter mana open, and then draw three at the end of your opponent's turn if they didn't try anything objectionable. Instant draw pretty much always costs 1 more than sorcery-speed, because of this flexibility.
Posted By: yesnomu (7/10/2010 1:42:23 PM)


I personally think almost any instant-speed card draw spell is worth it. 5 mana for 3 cards is pretty boss, can't lie.
Posted By: DonRoyale (7/8/2010 12:32:12 PM)


Instant-speed Tidings for one card less? Sounds pretty good to me.
Posted By: Saxophonist (8/22/2010 8:28:17 PM)