Red Deck Wins actually being able to compete against janky lifegain decks makes this card extremely playable.
It's almost absurd how many silver bullets get printed that hose burn. This will hose the hosers.
Based on this mountain artwork.
Posted By:
HairlessThoctar
(7/10/2010 9:45:47 AM)
@brothersbutler:
Your opponent's Leyline of Sanctity forbids you to even target him. This means that you can't even cast a Fireball with that player among its targets. So Leyline of Punishment does nothing in this case. But, it does make non-targeted spells' damage unpreventable (for example, you can cast a Volcanic Fallout and it will deal damage and kill creatures with toughness up to 2, even if they have protection from it)
Posted By:
Falgorn
(9/12/2010 3:52:47 PM)
Even though the "opening hand" clause is pretty neat, I still like Everlasting Torment a little better mostly because of the cheaper cost and the wither. Still, this card is awesome and it should feel awesome.
Posted By:
raptorjesus69
(7/8/2010 9:24:03 PM)
@VoicesofChaos - If you're playing red and depending on life gain or damage prevention, you're doing it wrong.
Posted By:
CeremonialBathory
(10/10/2010 9:56:16 PM)
Combos with Transcendence.
Posted By:
LordRandomness
(11/27/2011 2:43:16 PM)
Kor Firewalker can't walk across every river of lava.
Posted By:
DonRoyale
(7/8/2010 12:37:32 PM)
This is the perfect answer to 1 of the few main opponents RDW has: lifegain! I've lost so many games because my opponent has something like Basalisk Collar or Transcendent Master, and I can't stop the lifegain.
This card also kills most sideboard cards, which usually are creatures with Protection from ______, or RDW's nightmare, Korr Firewalker.
Posted By:
statiefreez
(7/15/2010 9:13:58 PM)
@Donovan_Fabian: You're taking that short-sighted viewpoint of "This can be removed, so it's pointless." If you find that to be an issue, build a deck out of Shroud and/or invulnerability effects. If you have a deck made solely out of cards that an opponent would use removal on, I very much doubt they'd have enough removal to get rid of it all; and this thing can come into play pre-game, where there is surprisingly little removal. Besides, the point to it is not just the life gain, but the damage prevent; this is obviously hand-tailored to a burn deck, which- o hey look!- means a red one.
To be honest, it pales in comparison to most of the other Leylines (besides Leyline of Lightning, leading me to believe the inventor of the Leylines just plain didn't like red), but this is just plain a good (not great) card that should find a place in any burn deck.
Posted By:
Aburaishi
(11/26/2010 8:11:26 PM)
Burn those Freakin Black, Green and White. hahaha... Ignore Blue.
Posted By:
jumpenrun
(7/9/2010 9:33:48 AM)
This seems.. incredibly weak. Let me see.. the two colors it would be best against.. aka life gain colors.. are green and white. The two colors which have the most enchantment removal.. are green and white.
Green has acidic slime and back to nature, naturalize, and nature's claim. White just got warpriest of thune.
Yeah green and white could care less about this enchantment.
Posted By:
Donovan_Fabian
(7/18/2010 11:59:29 PM)