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Too bad we lost Earthquake. At least we still have Pyroclasm and Chain Reaction, and now MBS has given us the lovely Slagstorm!
Posted By: DacenOctavio (2/17/2011 11:12:08 PM)
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@Jaytrav: blocking is not damage prevention, so that dosnt work. It would be way to powerfull other wise.
Posted By: bijart_dauth (2/28/2011 7:30:32 PM)
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Transcendence + Leyline of Punishment = Win
Posted By: BrightOrangePants (3/18/2011 10:39:17 AM)
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@brothersbutler
Refer to boshewics post for the relevant rule:
Protection uses prevention for damage and thusly this leyline means that protection will no longer prevent the damage. This doesn't make protection useless or something as it still prevents targeting and sacrifices enchantments of that color that become attached to it, AND it still can't be blocked by those colors. What it loses is the ability to block those colors without taking damage, or block damage from board sweepers etc...

I.E. If I attack with a spark elemental with this out and the enemy blocks with progenitus, I can then Blood Frenzy, Double Cleave and successfully kill it with my 10 damage.
Posted By: blurrymadness (6/8/2011 6:12:10 PM)
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Protections uses the word 'prevent' and this stops the word 'prevent'. Hence this stops protection, in that specific instance. All other effects of protection still hold true.

@SoulShatter
You are correct that in some sense it does make damage 'incapable' of hitting the target. But I'm afraid mtg is very specific when it comes to semantics. The specific word used in the rule book is 'prevent'. You probably were taught by someone that maybe paraphrased the rules so it's understandable, but at a Tournament environment, the specific wording is important.

A good rule of thumb for mtg is if one source says that something CAN happen and another says it CANNOT, always go with the CANNOT case. There may be a few weird exceptions to this, but I can't think of one off hand.

Think of Wrath of God, it says 'destroy' all creatures. Regenerate says to replace all instances of the word 'destroy' along with remove damage, etc. But Wrath also denies regeneration. Negative effec... (see all)
Posted By: OmegaSerris (6/30/2011 11:13:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


White's my color, so I loathe this card. It's against everything white stands for (Protection, Damage Prevention, Lifegain).
Posted By: Nagoragama (10/13/2011 11:39:30 AM)
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@VoicesofChaos: Leyline of the Meek affects everyone. But white is very good at making tokens, especially with help from green. How is this card any different? You're better equipped to handle it than your opponent is, and if you aren't then you take this card out of your deck.
Posted By: Tynansdtm (1/22/2013 10:13:36 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


These mountains are where the protagonist of Journey video game headed to..
Posted By: wicked_pick (1/24/2013 12:19:44 AM)
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@ raptorjesus69

I'd say that Wither can be good, or be useless depending on the deck you run - I mean if you just drop lots of creatures to sacrifice - like creating a deck where you sacrifice say Goblin Arsonists and/or Mudbutton Torchrunners with Goblin Bombardment, the granting of all your creatures Wither with Everlasting Torment won't really mean anything significant, for example.

Though I agree, the lower CMC remaining a constant outweighs, to me anyways, that chance of getti this out before the game starts.
Posted By: Travelsonic (5/4/2013 10:58:20 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Me:My turbofogs are going to win every match!
LoP:Oh really?
Me:...
Posted By: Winhert (5/10/2013 1:45:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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