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Community Rating: 3.849 / 5  (83 votes)
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This card is ungodly powerful in limited. Drawing cards wins games. You may not think it's much, but when all of your 3+ power creatures replace themselves, it gets pretty crazy. I think it's a win-more card with Garruk Wildspeaker himself, but then again, every little bit helps.

His 4/4 body allows him to crash into your opponent. And I promise you that his 5 CMC is not a hindrance.
Posted By: Talcos (7/28/2010 6:21:26 AM)


Synergizes incredibly well with Leatherback Baloth. The Baloth is powerful enough to trigger his draw ability, and cheap enough to drop multiples the turn after Packleader comes out.
Posted By: VampireCat (1/11/2011 8:31:56 AM)


Id like to take this time to say that animals are instinctively selfish and that humans have a larger capacity for kindness
Posted By: TheSwarm (8/23/2010 10:38:55 PM)


Who needs Elvish Visionary? A couple lords or kicked Joraga Warcaller and ALL your elves cantrip.
Posted By: Kazabet (10/14/2010 10:59:49 AM)


This thing makes Briarhorn very happy to have evoke. Oh, and Shriekmaw too now we're at it.
Posted By: GrimjawxRULES (2/24/2011 6:37:23 PM)


Not in Magic 2012 with Garruk, Primal Hunter? NOOOOOOOOOOOOOOOOOOOOOOO!!!
Posted By: Axelle (7/13/2011 9:07:02 PM)


In green it basically turns every one of your creatures into cantrips.
Posted By: mdakw576 (7/8/2010 5:11:56 PM)


Works well with Garruk's Companion and Garruk Wildspeaker himself. Multiples of this guy and the Companion will draw you lots of cards... in green!
Posted By: nammertime (7/8/2010 3:20:25 PM)


Remember back in Alara when creatures had to have a power of 5 or greater when they came into play to do anything? That's how hardcore this card is. One on the field cantrips creatures, two creates a divination effect. Any more than that gives you CRAZY card advantage. Because Garruk's Companion is a cost effective creature whose effect can duplicate and activate itself, there's no drawback to putting in a playset. Do that and you won't be topdecking by turn 5 or 6 - which is exactly what happens to your typical green aggro and is why most people don't play mono green in Standard. In my deck I also run a playset of Rampaging Baloths, who in combo lets you DRAW CARDS for NO MANA just for PLAYING LANDS while getting 4/4 TOKENS. That combo makes Seer's Sundial look like Joraga Bard.
Perfect as an uncommon, although they could've just made it a rare/mythic and/or given it 5 power for 5 mana. Still no complaints - mono green is OFFICIALLY playable in standard now. THANKS WIZZURDS!!!
Posted By: _X_ (11/5/2010 8:43:23 PM)


I had my doubts about this card.. and surprisingly it wasn't playing with it but against it that suddenly made me wake up to it. I played blue white at pre release and my friend played a green red deck with this card in it. Whenever it got into play and managed to stay there for a turn or so, he drew 2 - 3 cards. It might have said 5 mana 4/4 creature, draw 3 cards when it enters the battlefield, because its about the same thing. If it ever stays around a really long time then you have a nice draw engine going. Also works with crystal ball, and various others including protean hydra.
Posted By: Donovan_Fabian (7/22/2010 12:55:38 PM)