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Certainly, when you have nine mana free, pretty much anything you cast should be able to win you the game. But in many casual environments - where 'if' and 'when' you win are less important than 'how', and how many lulz are generated along the way - this is the nuts. An excellent example of a Johnny/Timmy card: it has an absolutely gigantic effect yet doesn't actually do anything useful without other cards to go alongside it. Spike generally couldn't care less, but that just meant he could trade it away for the Arc-Slogger Timmy didn't want, and everybody wins.
Posted By: stygimoloch (2/11/2010 5:01:09 PM)


I could only afford one on my current budget. But my artifact deck has four copies of Fabricate. And several Master Transmuters. I get this into play in about half the games I'm in, and after I do, that's basically the game. I've never had my opponents recover from this.
Posted By: Zulp (3/5/2010 2:34:39 PM)


Sorry forget to mention the icings on the cake. Akroma's Vengeance/ Nevinyrral's Disk/ Planar Cleansing or Wrath of God (though the latter destroys just creatures)! After you use Mycosynth Lattice + Darksteel Forge, if you successfully play all their base are belongs to you! lol
Posted By: GratefulDeath (4/6/2010 1:32:06 AM)


Hardcasting it pretty much means you're allowed to laugh manically. This card is exactly what I love about Magic: It's FUN! Take your broken combos and shove 'em, I'm gonna make all of my toys indestructible and have a blast.
Posted By: DoragonShinzui (5/14/2012 6:06:33 AM)


just going to answer the question in its flavor-text:

A force capable of creating planes is the only power capable of shaping darksteel, and only Darksteel is capable of containing a force able to create planes.

quite a fun card, very interesting interactions
Posted By: darkfury (3/29/2010 8:18:11 PM)


Nasty when coupled with Nevinyrral's Disk in an artifact deck. Wipe your opponents field every turn with no detriment to your own side.
Posted By: ArkReaver (12/16/2009 4:17:57 PM)


@ SavageBrain
turn six: use Master Transmuter to get in Sphinx of the steel wind

turn seven: laugh uncontrollably
Posted By: Tezz (10/20/2009 5:27:57 AM)


A bit of a "win more" card if you hard cast it, but oh, what fun you'll have. This can only be played seriously with the Transmuter or Tinker or something.
Posted By: ClockworkSwordfish (2/9/2010 4:00:29 PM)


My stepdad has this colorless artifact deck that mainly uses the Urzatron for his mana. At first, he had pre-8th Edition cards only, and thus not any access to the Mirrodin artifact support. But now...

His deck was changed forever. It went from a basic artifact toolbox to a combo deck with the Forge and Blinkmoth Urn at the center of it all. Pariah's Shield was taken out because it made everything much too easy, and Platinum Angel was never even considered because it was even cheesier (He's putting the Shield back in though, as it's very helpful).

The Forge has shaped Mirrodin....and that Artifact deck.
Posted By: Ajbcool (1/18/2010 10:29:31 PM)


Turns one and two: play lands and cheap artifacts.

Turn three: play Thousand-Year Elixir.

Turn four: Play Master Transmuter.

Turn five: use transmuter and elixir abilities to get Platinum Angel and the forge into play.

Turn six: laugh uncontrollably.
Posted By: SavageBrain89 (9/12/2009 6:45:47 PM)


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