@Gradiusthefox This doesn't target or cause damage so protection from red wont stop the life "loss".
Posted By:
BrutalJim
(4/11/2010 11:39:08 PM)
This guy already has the 2 abilities that make it work more in your favour: Trample and Haste
Since you only get 2 counters no matter the life paid, it be safe to put the number at 2, if your opponent bids a 1, your ogre is now a 5/5 that will hit for 5 damage immediately assuming no combat trickery.
If he bids 2 he loses 2 life and you still get a 5/5.
3 or higher just mean your ogre counters have been converted to life loss for your opponent
Good for casual decks
Posted By:
Paladin85
(2/27/2012 8:05:50 PM)
You have no idea how many games this has won me because other players end up NOT reading the entire card before selecting there number for keeps, I have KO's at least... 4 or 5 people because they pick a huge number and kill themselves XD
Posted By:
Arcel
(3/23/2012 4:56:45 PM)
every game should end like this. mindslaver. on your turn show and tell menacing ogre via leyline of anticipation. i think you choose 500 billion i choose 1. you win. menacing ogre is a 3/3. game over
Posted By:
high_tide_niv
(7/24/2010 9:13:32 PM)
deffinetly belongs in unhinged
Posted By:
DlCK
(1/23/2010 11:18:50 PM)
Maaaaan. THIS is a cool card.
Posted By:
RafiqTheMiststalker
(4/28/2010 6:51:01 PM)
Love the card for the psychological warfare it can bring in late game :D
Posted By:
Fordin
(2/14/2010 6:39:23 AM)
Once i picked a number in the hundreds
Posted By:
zeyette
(1/30/2010 12:41:58 AM)
i personaly think this card is kinda useless
Posted By:
xsuperdude18x
(11/15/2009 3:47:54 PM)
Flash in Menacing Ogre with Vedalken Orrery at the end of your turn if I have more life than you. Pay all but one of my life. Upkeep, sac Magus of the Mirror, swing for lethal.
Posted By:
Seveah
(11/8/2010 6:59:40 AM)