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Community Rating: 4.276 / 5  (145 votes)
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For those who doubt this card's prowess, think about this: Gatekeeper of Malakir costs 3B to make your opponent sac a creature. This is only 1B plus 3 colorless, so only 1 mana more to play, plus you get some life, PLUS you can play it again on your next turn. How is this card not playable in constructed?
Posted By: SolidSoldier (4/26/2010 4:00:25 PM)


You're killing 2 creatures and essentially gaining the same life you probably would with Tendrils of Corruption, but for the same CMC. It also gets rid of Shrouders like Jwar Jwar.

I can't give it anything less than a 5/5.
Posted By: TheGodOfWar91 (4/29/2010 6:23:26 PM)


Strangely enough, this card is terrible in draft. You're almost always going to kill two eldrazi spawn tokens and get a measly two life. It's in constructed that this really shines, especially later in the game.
Posted By: Laguz (7/22/2010 8:21:25 AM)


a bomb in limited ran two of these
Posted By: Zeha (5/9/2010 8:46:58 PM)


So I was just kind of browsing through the RotE sortable spoiler to see if there was anything new for my Vampire deck. I seriously have no idea how I missed seeing this thing when the set was revealed. I think about it like this: this card costs the same as Tendrils of Corruption but has the possibility of gaining you more life than Tendrils (given that it rebounds), plus it serves as a handy solution to creatures that are too big to be Tendril'd. I am definitely going to try and get a playset of these.
Posted By: ByGoblinsBeDriven (4/19/2010 9:23:03 AM)


Such a cruel card. A lot's been said about how it's a 2-for-1 kill spell and, while that's true, you get the most value out of playing this when they have only 1 creature. You know exactly what they're going to sacrifice and with the rebound floating over their head next turn, most people won't play a creature spell their next turn if they know it's just going to be eaten right away.

So really, instead of 2 cruel edicts, you're getting an edict+a mini time walk. There is nothing wrong with that.
Posted By: dgregory (5/3/2010 2:42:27 PM)


Awesome killing, would have liked it if they made it so that they could only sacrifice a nontoken creature, because I figure that eldrazi spawns are going to be the creatures they sack...
Posted By: A0602 (4/18/2010 12:13:18 PM)


A 2 for 1 with built in lifegain.

Also, it can still be a nice play against arggo, even if they only have one creature on the board. You kill their one creature, and they won't even drop a creature their next turn, considering it's just giving you free life.

Posted By: faisjdas (4/16/2010 11:32:04 PM)


I pulled a foil one at the prerelease, and it was really good. But it was kind of annoying when they had 5 Eldrazi Spawn out. It'll probably be better in standard than limited, because less spawn will be played.
Posted By: dudecow (4/17/2010 7:29:09 PM)


@ Sacrier

While you are right in that if a player has any Eldrazi Spawn Tokens, they'll sac them instead of their fatties, your forgetting that you can use this AFTER they've sacrificed them all to play their favourite fattie or level up their Transcendent Master during your next turn. The only big monster I see being a problem for this card is Emrakul, the Aeons Torn, because of the built in Timewalk, meaning that you have survive a round of this slamming you for 15 points of flying damage, plus sacrificing 6 permanents, plus an extra turn of whatever they've got lying around.

which when you think of it almost makes it seem like playing 4 mana to get rid of a couple of spawn might not be the worst idea ever
Posted By: f_fivefiftyseven (4/26/2010 3:18:43 PM)


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