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This with Arcanis the Omnipotent and Horseshoe Crab in the graveyard. I like infinite Ancestral Recalls, don't you?
Posted By: ratchet1215 (11/15/2010 4:54:22 PM)


From the comprehensive rules PDF.

201.4b If an ability of an object refers to that object by name, and an object with a different name
gains that ability, all instances of the first name in the gained ability should be treated as the
second name.

So if you have a myr propagator in the graveyard and a necrotic ooze in play, the ability gained by the ooze should for all intents and purposes read,

3, Tap: Put a token that's a copy of necrotic ooze onto the battlefield.

So... Many.... Combos.... .!. (head explodes).
Posted By: roguepariah (10/1/2010 3:24:28 AM)



Reassembling Skeleton 's ability can only be activated while it's in the graveyard. Necrotic Ooze's static ability only works on the battlefield. At no point could Necrotic Ooze have the ability and activate it, too.

Even if you could activate it from the battlefield, rule 400.7 states that the Necrotic Ooze whose ability you activated on the battlefield is not the same Necrotic Ooze that appears in the graveyard, even if it's the same card. The ability would resolve, search for the Necrotic Ooze that was on the battlefield, and do nothing since that Necrotic Ooze has ceased to exist.

Landfall abilities are almost always triggered abilities. Necrotic Ooze does not gain them.
Posted By: MrQuizzles (10/20/2010 11:59:09 PM)


You don't even have to leave Black to give this card insane abilities,
such as those of Shauku, Endbringer and Demonic Hordes.

Also, use with DKA's new Beguiler of Wills to get her awesome ability out of that expensive 1/1 body,
and can be used to return a lone Havengul Lich to life in singleton formats.

@ the_trendkill- you can activate the flipping ability, but it will fizzle as it has no valid target (ie- a flipped side of Necrotic Ooze). Changing to the flipped creature in the GY is out because the ability is changed to say "Necrotic Ooze" instead of the original creature's name (see below).
The same holds true for INN block DFCs.

@ occamsrazorwit- not true; read the bottom ruling for Necrotic Ooze. Any ability which references the original card's name is changed to reference Necrotic Ooze instead.
Posted By: drpvfx (1/13/2012 2:18:09 PM)


Posted By: erozion (9/24/2010 6:54:54 AM)


Level abilities are triggered by the level so Necrotic Ooze can't get them (although it can put level counters on itself, they're useless).

Focused on Standard lets see what's available. Most this is too slow or takes too many cards to be competitive...

Fauna Shaman is a perfect fit. Not only can it help get the critters we want to graveyard, but the Ooze can learn her ability.

Gigantomancer and Spikeshot Elder should end the game pretty quickly at 7 damage for 2RR then attack.
Spawnsire of Ulamog gives 2 tokens for 4 that can be sacced for 1. With a Training Ground, that gets interesting quickly. At the very least, you can build up mana and use them as immediately replaced (using the mana from saccing them) chump blockers.

Sphinx of the Magosi for counters and draw...for U with Training Grounds.
Carnifex Demon if we can figure out ... (see all)
Posted By: Nighthawk42 (2/17/2011 5:22:43 AM)


DUDES! Think evil!!! Phyrexian Devourer and Triskelion !!!
Posted By: ivanev (1/3/2011 12:43:45 AM)


Yixlid Jailer wrecks this card, lol. :P
Posted By: ZeroSheep (11/14/2010 11:06:49 PM)


Works so good in my GreenBlack Fauna Ooze, the Traitor deck. And throwing in all the extra's like Birds of Paradise, Steel Hellkite, Royal Assassin, and a couple other goodies. Throw in some Go For the Throat's and Inquisitions and you're cherry.
Posted By: EvilCleavage (5/4/2011 2:22:12 AM)


Turn 3 Buried Alive
Turn 4 Necrotic Ooze
A pretty skill-intensive build (entomb, intuition, gifts ungiven) but probably won't make it out of casual because dredge is already better and faster.
Posted By: zk3 (9/23/2010 10:39:40 PM)


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