I prefer this to Jund Charm. But also, like Jund Charm, can be played from your graveyard with Chandra Ablaze :D
Posted By:
DacenOctavio
(12/14/2010 11:52:34 AM)
You can see exactly what they were thinking when they made this card:
Raise Dead + Lightning Bolt + Giant Growth = {B}{R}{G}
Posted By:
ScissorsLizard
(5/2/2010 8:39:24 AM)
Instant speed Raise Dead/Disentomb is not too shabby.
Posted By:
Paleopaladin
(9/13/2010 10:57:41 AM)
Really guys? Before I rated, this was lower than 2 stars. Look, we get that the effects are expensive, but the point of the card is to never be stuck with a Giant Growth in hand that would be better off as a Lightning Bolt, or topdecking Lightning Bolt, when you would rather have a Raise Dead to reclaim a Bloodbraid Elf. Added versatility tends to be worth the mana cost going up.
Posted By:
boneclub
(11/14/2010 2:50:20 AM)
This card is pretty good because of its versatility, "three cards in one". The only downside is its mana cost.
Posted By:
Destruction3402
(12/8/2010 9:31:20 AM)
Compared to the other cards in this set, kind of disappointing. For example, Crosis's Charm has 3 2-cmc abilities, while this has 3 1-cmc abilities, though Raise Dead at instead speed might be worth 2.
Posted By:
KikiJikiTiki
(2/1/2011 10:34:22 PM)
They should've replaced Disentomb/Raise Dead with a Dark Ritual effect so that it would add the three iconic "3" effect cards for each of those colors, although I suppose the former is probably more useful on a 3 mana charm. Or does this mean that Wizards wants to forget Dark Ritual and make Disentomb effects the new iconic "black"? If so, I wonder what they want to replace Ancestral Recall with.
Posted By:
EvilDarkVoid
(4/29/2013 3:08:55 PM)