A powerful cycle of duals.
Posted By:
Gabriel422
(5/30/2011 11:43:49 PM)
It's true that this is best dropped before turn four. But it's still a great card. I'd rather have the dual ability than run with a bunch of basics. Besides, the best way to ensure it's in your hand on turn one is to run a whole playset. Add a set of Rootbound Crag and you have a VERY flexible mana pool for a red/green deck.
Posted By:
burnsbabe
(7/30/2011 4:13:11 AM)
Art is AMAZING!
Posted By:
u60cf28
(12/2/2012 6:40:17 PM)
Mattmedia
I disagree. 1st is the original duals. 2nd is shocklands followed by fetchlands in 3rd.
Posted By:
TheWrathofShane
(11/3/2012 2:11:47 AM)
A less confusing way of reading it might be: "If you control two or less lands, Copperline Gorge enters the battlefield untapped. Otherwise, it comes into play tapped." An even easier way to read it would be: "This land is useful on your first three turns, then not so much." I like the second one because it's the clearest. To compare it to the cla-ssic dual lands actually makes sense considering many games are won and lost by what occurs during the first few turns.
Posted By:
Eternal_Blue
(9/26/2010 3:39:21 AM)
Funny thing with Extended; If you run the borderposts from Alara Reborn, you can easily drop this untapped after turn 3 without losing tempo to it.
Otherwise I prefer Rootbound Crag because it's just a better land.
Posted By:
DacenOctavio
(8/18/2011 11:32:52 AM)
beautiful art, meh card.
Posted By:
lorendorky
(9/24/2010 2:08:59 AM)
The art is stunning, my favorite of the cycle.
Posted By:
Qoid
(3/5/2011 9:46:50 AM)
a rare dual that doesn't cost an arm and a leg to buy. very nice.
Posted By:
luca_barelli
(11/17/2011 6:25:16 PM)
3rd most powerful dual land cycle ever printed.
Posted By:
Mattmedia
(10/25/2012 2:32:16 PM)