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Erik's Random card 6/16/2011
This cycle used to work a bit differently. This was the Ruby Trinket (as in Trinket Mage).
Design tried out a lot of versions:

2 mana: When CARDNAME enters the battlefield, draw a card. R, Sacrifice CARDNAME: Target creature cannot block this turn.

2 mana: R, Sacrifice CARDNAME: Target creature cannot block this turn. Draw a card.

1 mana: 1R, Sacrifice CARDNAME: Target creature cannot block this turn. Draw a card.

1 mana: 2, Sacrifice CARDNAME: Target creature cannot block this turn. If you paid R to activate this, draw a card.

Development repriced the ability:

1 Mana: 1, Sacrifice CARDNAME: Target creature can't block this turn. If {R} was spent to activate this ability, draw a card.

After much testing, and thinking about the set, Mike decided these should work with the sacrifice cards. There are cards that want to eat artifacts, and wouldn't it be cool if they would work better with the Trinkets (now Spellbombs)?

1 Mana: Sacrifice CARDNAME: Targ... (see all)
Posted By: ErikLauer (6/16/2011 11:56:02 PM)
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sacrifice this to kuldotha rebirth on turn 2 and you can pay to draw a card.
Posted By: lorendorky (9/24/2010 1:02:44 AM)
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Not too hot, but thanks to metalcraft, infect and sac synergy it still can be pretty useful. And it's cheap.
Posted By: Gavrilo (9/28/2010 5:18:35 AM)
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"Can't block" is still useful. It's an evasion variant.
Posted By: A3Kitsune (9/30/2010 10:50:04 PM)
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This is a lot better card than what it seems on the first glance.
Posted By: Zenzei (10/16/2010 1:22:31 AM)
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I'm surprised to see this old slowtrip Panic turned into SoM's red Spellbomb.
Posted By: Mode (10/3/2010 6:57:21 AM)
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It's interesting that three out of five of the new spellbombs so closely mirror the Zendikar/Worldwake common EtB lands.

So, what other effects could we have seen?
Kabira Crossroads- You gain 2 life. (Lame!)
Sejiri Steppe- Target creature you control gains protection from the color of your choice until end of turn. (Nice, albeit less so in an artifact set.)
Halimar Depths- Look at the top three cards of your library, then put them back in any order. (Flight is far more relevant.)
Piranha Marsh- Target player loses 1 life. (Lame!)
Teetering Peaks- Target creature gets +2/+0 until end of turn. (Panic is about equally interesting, and gives Trigon of Rage more room to breathe.)
Turntimber Grove- Target creature gets +1/+1 until end of turn. (Would have preferred this over Yet Another Braidwood Sextant; I love manafixing bu... (see all)
Posted By: HuntingDrake (10/9/2010 3:06:22 AM)
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Mostly worthless. When will wizards stop printing "can't block" effects? The old red spellbomb was 10x better.
Posted By: BigK42 (9/26/2010 6:38:56 AM)
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For 2 mana RDW gets either an unblockable creature (it'd be surprising if the opponent had 2 blockers on turn 2) for no card loss (ok, they can do this with smoldering spires too but it's not like the spires cycle), *or* something neat to sacrifice to Kuldotha Rebirth.

Actually saw this in an interesting RG mid aggro build, used to get through damage, feed Kuldotha Forgemaster (the Forgemaster had some potential in the build, but unfortunately it was wasted on Plat Angel - Eldrazi Monument would've been pretty nasty though), and feed Molder Beast. Would've won him the third game too if he hadn't terribly misplayed with it (if you have one and they have no blockers, and you need to use it to pump to lethal, save it for the last possible second in case they flash something in!).

It's very kick ass in limited though. Card draw in red for 2 with a very relevant ability.
Posted By: JaxsonBateman (10/24/2010 4:38:54 PM)
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Forget drawing a card, this is for your green and black infect creatures. The early hits are the most important. The late game is for proliferation anyhow.
Posted By: themlsna (1/12/2011 5:46:50 PM)
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