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Community Rating: 4.042 / 5  (118 votes)
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You: Have Painful Quandary, Liliana's Caress, Quest for the Nihil Stone (with two counters) on the Field.

Them: At 5 life with two cards in their hand squirming around wishing they could do something about it.

You: Laughing

Them: Crying
Posted By: Leonidus7784 (11/14/2010 2:27:13 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Incredibly potent card. Even if answered right away, it'll be at least a 2 for one. If it isn't, it will either nullify (at the very least) the card advantage of control decks or decimate the tempo of the more aggressive ones. The only thing in Standard that could be considered "a little bit resistant" to it would be a deck revolving around Vengevine.

Oh, and don't complain about the mana cost. For this kind of effect, all of you should be content that wizards didn't "play it safe" by giving it a 6 cmc. If you want it to be even cheaper, you could ask wizards to print colorless cards with "Affinity for your life total" as well.
Posted By: Falgorn (10/8/2010 5:40:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


By all means a decent card, I'd say,
But I feel like if you're running discard, this is only a "win more" sort of deal.
They should probably already be dead with your Quest for the Nihil Stone and Liliana's Caress, or close to it.
And in other decks, it's sort of a late-game lock-down.
And in late game, your opponent may already have his/her strategy on the field, and this wouldn't do much to help.
However, still very decent.
4/5
Posted By: infernox10 (10/3/2010 10:08:05 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


5 cmc is not too high for standard.

UB Trinket Mage into Everflowing Chalice, oh look I'm in proliferate colors, imagine that.

Run it with Dissipation Field. Since we're already running proliferate and blue, we can throw in Grind Clock, Horrifying Revelation, and Tome Scour. Follow up with a spot removal counter spell suite. 2 Liliana's Caress, 2 Jace's Erasure, one each of Lili and little Jace, and one each of Blue and Black Sun's Zenith. Hold the ground with Wall of Frost, kill fliers or lock them down with Ice Cage. Make your friends cry.
Posted By: PhyrexianAdvocate (2/16/2011 4:31:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


My friend has an obnoxiously good lifegain deck... Or, HAD one until I played a foil one of these. He gave the only rational response in that situation. He took a look at the card, looked around the room, sighed, and said "Where's a lighter when you need one?"
Posted By: Garfunculus (3/2/2011 5:15:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of the few high cost enchantments in recent sets which is limited viable. For 5 mana, it ends up being repeatable card advantage/lava axe. Not bad at all. Not to mention that by the time this card comes down your opponent is going to be running out of cards as it is.
Posted By: JaxsonBateman (9/25/2010 12:47:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I drew one of these in sealed but couldn't work it in because I didn't have any decent black creatures to go with it. Had it used against me as well, which hurt, but didn't win my opponent the game. It's ok, but it's expensive. Aggro decks won't care because it comes out too late, and control will just counter/ destroy it.
Posted By: BigK42 (9/26/2010 6:50:55 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


It gives hard time to slower decks in limited. In standard... i dunno, maybe in some type oldskool UB control deck it could be viable?
Posted By: Gavrilo (9/28/2010 11:57:08 PM)
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This is (and let's be fair about this) a gorgeously ruthless brute of an enchantment. This instantly transformed my discard deck from 40% win to 95% hatred and subsequent loss in multiplayer games!

When you wonder why you're being forced to block with your specters from 5 different opponents, check to see if you haven't got this on your field.
Posted By: Splizer (5/10/2011 4:12:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Incredibly potent when played, especially in multiplayer. One of my favorite cards from Scars.

I have a black sacrifice deck based around grave pact and a bunch of sac-to-force-discard creatures and this card alone ramps the deck up from an "almost always wins in multiplayer" to "almost impossible to lose".

It's become my first choice when I play a tutor as well.
Posted By: RichardJesperson (10/3/2010 3:12:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0