This is really good, if you have Avenger of Zendikar in a 'field and you have not enough lands to have seven overrun-thirsty elementals, you'll still have some great plants that are pumped by avenger whenever you fetch for a land.
Posted By:
Smithney
(6/25/2010 1:01:41 AM)
Yeah, combo heaven. Either you stall a lot, or you have a late game army if you've wiffed your combo, or hell you just got 7 creatures as FUEL for your combo.
Posted By:
Tanaka348
(7/16/2010 9:53:19 PM)
mmmmmmm chump blocker army
Posted By:
tantallum99
(6/24/2010 3:55:27 PM)
I love the archenemy puns
Posted By:
Kryptnyt
(7/15/2010 2:40:33 AM)
This scheme is one of the ones that you have to sort of build around. Most decks don't have a lot to do with a random army of 0/1 guys--you need to be prepared to pump, sac, or do something with them. Throwing it into any random scheme deck would be a mistake.
Posted By:
mutantman
(8/9/2010 12:27:38 AM)
combo archenemy decks want this for chump blocking time buyer
Posted By:
wolfbear2
(6/28/2010 3:45:02 PM)
Beastmaster Ascension.
Posted By:
dragonking987
(2/27/2011 4:30:49 PM)
Can be very useful, like the time I drew this scheme, and then because I drew it, I casted the Predator Dragon I had been holding onto. It promptly ate up all 7 plants for dinner, and then an opponent for dessert!
Posted By:
LordLamneth
(7/28/2011 12:47:17 PM)
I could see this with a Green deck with Parallel Lives/Doubling Season and even creatures with devour too
:D Devour x7 people? Or even 7 3/3 creatures for no cost late game?!
Combine this with one of the several items that search for lands and you'll reach it's cost much easier.
Darn, that's just "yummy" for several different ways...
Posted By:
Tsunaki
(10/10/2011 8:19:11 AM)
Anything with devour loves this, the 10+ lands clause is just gravy
4/5
Posted By:
Hunter06
(11/23/2012 8:24:12 AM)